• Register

This member has provided no bio about themself...

Comment History
PilarGore
PilarGore - - 4 comments @ EvilQuest

Yeah day one purchase. Hunched over keyboard waiting for the evil to begin!

Good karma+4 votes
PilarGore
PilarGore - - 4 comments @ Your plan for the new year is to

Heaps of respect for everyone coding their own indie games--I really wish I could pull off something like that myself. (Learned a little Java and C++ at uni--looong time ago--and wish I had kept it up.)
Best of luck to everyone for successful completion of projects this year--you keep coding 'em, I'll keep dowloading 'em!

Good karma+2 votes
PilarGore
PilarGore - - 4 comments @ You Can Haz Economies

Hey Master Nerd Guy,
not been on the site for a bit, but the new work is looking good! Thanks for the comment--you're a gentleman for keeping it free and open.

Take care,

Good karma+1 vote
PilarGore
PilarGore - - 4 comments @ You Can Haz Economies

You can definitely haz my money! A certain day 1/alpha-funding purchase. I'm guessing you noticed the earlier comments about no friction in space. So your modelling would involve only the linear speed of the craft; off-centre thrusters to change attitude (acting around the craft's centre of mass), and the gravity of nearby bodies (which acts as though it all comes from the centre of that body anyway). Then you could add on stuff like the reaction force of launching rockets etc. My guess is that the code would be simpler than atmospheric manoeuvering. Keep up the good work; looking forward to a final product!

Good karma+1 vote