We laugh a lot when we do our in-house tests of the game. :) We will release a version of the game shortly, so you can try it out with your friends! We just have a few bugs to iron out...
We laugh a lot when we do our in-house tests of the game. :) We will release a version of the game shortly, so you can try it out with your friends! We just have a few bugs to iron out...
Haha! This was an early screenshot, where I used a debug ability that made you jump really high. This ability has since been added to the game, but significantly nerfed with less power and longer cooldown. However, it is still possible to make other players fly this high with a combination of Freeze and Push ;) You can see me do it in the new "Silly pyramid" video.
A new map is in the works, stay tuned :)
Youtube.com Check this out, CheeseButcher ;) It is a video demonstrating the sound capabilities.
Oops, accidentally gave negative karma! Sorry! :(
We currently have 2 maps - and since there is only one week left on our course, I'm not sure if we will make any more. I can't speak for the rest of the team at the moment, but I think it depends on what reception we get at the Swedish Game Awards conference this weekend, and our popularity at IndieDB.
If people like our game, maybe we will continue working on it after the course is finished. :)
If not, maybe we will release our in-house level editor that interfaces with Maya so our fans can make their own content. We will see :)
Thanks for the friendly comment! Morale was boosted +5 points.
Surely, it can be ported to the mac?
OpenGL, SDL, devIL and OpenAL are all supported. :D
This looks so interesting I might buy a PSP
Good job fellas!
Phlogios
Gustav joined
Aspiring game developer studying game engineering at BTH in Sweden.