A sidescroller puzzle-platformer about Maia, a woman trapped in the cycle of an abusive relationship. Here we'll post updates on the game's production process and development! Made by Perpétuos Games
A version of the game is already available. You can download it here in indieDB or in our ich.io, link below.
you can play sophia and the girl in the past!
This week we have some more objects with textures and also the first look into our character’s textures!
textured objects and characters !
This time we have a some of the first models with textures and some of the UI that is already implemented.
textured models and ui
This week we have some of the models of the present version of the house and the baked version of the character that lives in the past, Pearl.
modern house models and baked character
This week we have finished the high poly model of Pearl, our character that lives in the 90's and we also have some UI art style studies to share.
90's character and ui studies
This week we have put together most of the models on the environment of the past.
the models are on the level!
This week you show you a feel for the space that is the living room and kitchen of the house that the players will have access to.
90’s house 3d models
This week we have an update on the state of the characters, we are currently on the retopology of the first character. Also see how we are making the...
interaction’s mini puzzles and retopology
This week we have a little sneak peek into how Sophia’s character high poly model is looking like at the moment.
character model progress
We have put together some of the objects that make the character’s bedroom, where the game will begin. We also made some adjustments so that the game...
bedroom’s layout, adjustments for pc controls
We have a few 3d models to show, mostly from Sophia’s bedroom but also a little sneak peek at the Pearl’s room in the 90s.
3d models!
This week we were lucky enough to be able to use a motion capture system for our character's animations.
motion capture!
Our Character’s Final Concepts are ready and we have lots of changes going on based on the first stage of our usability tests.
first usability tests
This week we have some character concepts. The concepts are for both our playable characters Sophia and Pearl.
character concepts !
Some more concept art, this time for the home office, we have concepts for both the past and present. Also, we have one more simple mechanic ready and...
some more concept art!
This week we have some concepts to show you, not only for the bedroom of the past and present but also for the kitchen of the past. For the kitchen we...
bedroom's concept art
This week we have some more 3d models and little study we put together to specially test out lighting and layout for the house. Also, as always one more...
3d models, mechanic and lighting studies
This week we have our very first 3d models and some more concept art for the living room, and as always one more mechanic study, this time for the inventory...
first 3d models, new concept art and mechanic studies
This week we made some concept art for the living room space, also we have finally decided on a logo design. We also have a video of one more mechanic...
logo reveal, also some concept art and mechanic studies
Sophia and the Girl in the Past is a Perpetuos Games's new project. As you may have seen in the game's description this is single player action adventure...
sophia and the girl in the past
Believing she found her prince charming , Maia is trapped into the control of an abusive and aggressive man named Shadow. As she confronts many of the...
demo release : maia: unhappily ever after
We'll show our main character design progress. Representing a woman who has an abusive relationship story were, for sure, a challenge. In order to accomplish...
maia: character development
This week, we focused on making the final version of our level, with only the last puzzle left to do, and decided on Maia's final look.
final mockup & maia - maia development diary (may 17-23)
This week, we explore more of Maia's story and her journey, and define the shape of our logo.
maia's story - maia development diary (may 10-16)
In these two weeks of development, we focused on making Maia herself and studying some colors. We also have progressed in our background and sprites!
making maia - maia development diary (may 03-09)
After exploring surreal elements for our scenery and developing some assets, our first test build is almost ready! Check it out!
exploring the surreal - maia development diary (april 26-may 02)
This week's post is a small update, but an update regardless! We are hard at work since Easter and hope to present a larger post later this month.
the work can't stop - maia development diary (april 12-18)
This week's update focuses on the base version of our level and a few updates to the game's background.
background & level design - maia development diary (march 29-april 04)
In this article, we show the current state of development for Maia, a 2D puzzle-platformer with a focus on shining a light on the topic of domestic violence...
a game is born! - maia development diary (march 22-28)
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