Matt Judge (design, program, graphics) is a Kansas City Art Institute graduate whose short game Permanent Damage was exhibited at the Belger Arts Center in May 2008. He left the corporate workforce and became a game developer in 2012. Lonely Star is his first long-form game. His art and music have been featured in national publications including Maximum Rock'n'Roll and Razorcake, as well as independent & local publications such as the Pitch Weekly, Infoduct, Duped, and Power Ragers. Topher Pirkl (audio design)is a sound designer, field recorder, and synthesist for video games and live theater. He works as one half of the team at Yellow Chord Audio and occasionally blogs about sound stuff. He also works as a news editor for the online sound design magazine Designing Sound. In his spare time he pretends to be a programmer, much to the chagrin of programmers everywhere.
Our crowdfunding campaign will run from July 25 to August 24. Join a band of spiritual seekers, exorcise the ghosts of the past and prepare for the end...
lonely star is on kickstarter!
As I continue to develop Lonely Star I'll be building certain new features into the demo. The 1.07 version introduces one major change - adaptive difficulty...
lonely star demo update to 1.07 - adaptive difficulty
I'd never thought of a 2D, top-view game needing a cover system, but as I've expanded on the game's stealth and vision mechanics, a cover-system-shaped...
lonely star: the cover system
The Windows demo of Lonely Star is out now; hurry, before the world ends.
lonely star demo and trailer now available (action-corn-rpg)
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