I think you should aim for something different, in fact. Bolder. Do not forget that you will have to fight among a fierce crowd of other SF space combat games that either:
- follow the now typical no-risk trend of squarish designs
- use procedural methods to make ships (limit theory)
- keep very basic designs but add tons of meaningless details to make up for the total lack of imagination (yes, elite dangerous, I mean you)
- simply transform ships into spaceships (wing commander carrier)
... all those approaches show serious limitations, and make for very forgettable ships (limit theory could surprise us though, I mean, look at Shipwright, the module for shapeways).
Why not stand out ? Why not pose some constraints, some architectural or technological characteristics that will be used to build around some original-looking ships ? I mean, Chriss Foss was used for Homeworld to great effect, but now everything looks like a bloody F-117 Night Hawk!
Design boldly where no human has designed before !
(and now, my coffee...)
pavlosG
Pavlos joined
Game designer and 2D/3D designer. Currently looking for a serious team to develop indie game, on Earth or Beyond.