Once we hit beta stage we will then be able to give a slight estimate on the realse date. We are working on it. We are a small team of developers, so this can take some time.
Thanks. P-Thunder.
Once we hit beta stage we will then be able to give a slight estimate on the realse date. We are working on it. We are a small team of developers, so this can take some time.
Thanks. P-Thunder.
Thanks for your support! Be sure to drop by the forums some time, give us some feedback!
Lookign very, very nice. But i don't see why there using such an out-of-date engine. Regardless, very nice.
Looks good, wish i had the Cryengine2 SDK!
Not evreyone has access to high quality movie making software you know.
The textures need work, they have not been applies properley.
When ever we finish it. Once we hit beta, we will test it, and then get it out to you guys. Not sure when that will be though. Non of us know.
About the SDK Base comment. Stfu. You really don't know what the SDK Base is do you?
Aha, snap. Flicking people with bendy rulers was the best.
Yes, we can't be held responsible if someone decides to shoot someone with a stapler after playing.
Same place? Compare Black Mesa inbound with Half Life inbound, then look at this. Its a total rip of Black Mesa's inbound.
Thanks for all your support guys, can't do this without you! Oh, and Kiopo, we understand that some people may take offense to this, but we will give a stern warning before the game starts and that in no way do we condole violence. Also, in the multiplayer DM mode, its free for all.
Thanks for your support! We will look into your suggestions! All ideas are welcome! = >
We are having difficulties with the cellshaded effects due some technical limitations. The maps may look empty to you because they are not littered with boxes, ropes, pipes etc that level designers use to stop the level feeling empty, however if boxes ropes and pipes were scattered everywhere then the environment will not feel like a school at all.
Thanks!
But i do feel that people will be able to relate to the characters so it will be fun to see the stereotypical cartoon style characters.
How about some displacements on that those rock faces? They look to blocky.
Not likely, there are no guns in school source! = >
Also, its all cartoon style so you won't feel like your killing someone.
Black Mesa inbound anyone? I see many architectural relations to Black Mesa's, Inbound chapter.
I am afraid its your internet connection. I can get on fine.
Yes, the maps are early days. We have been working alot recently on weapons and ideas. Thanks for your praise, it keeps us moteivated!
hai guyz iam raminator and on this pik i luk liek harry potter!
"One of the mappers said it was done with brushes textured with the lightblocking texture and really low lightmap resolutions.
Compile time must've been hell."
8 hours apprantley.
Its good to see this, i remmber when you guys started, and people just sid you would fail becuase its such a big project. They were wrong. =>
A quick question, the manhaton brige, how do you do it? Is it all brush? Or a models? Ive never developed for the GTA engine, so iam unsure about it.
I dont understand, if its a school setting why are thre combine machines and force fields =\
Kinda simerlar to our idea.. =\ But we have singleplayer ( that wont be realsed until later on) check us out School: Source.
P-Thunder.
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