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Comment History
OSGAsuma
OSGAsuma - - 8 comments @ Forged Alliance Enhanced Campaign AI

I personally don't have any trouble uninstalling the mod, all you have to do is take the mod form the specific folder, and then verify the in game Cache, once that is done, it should take 5-10 minutes, then your good to go.

Good karma+1 vote
OSGAsuma
OSGAsuma - - 8 comments @ Forged Alliance Enhanced Campaign AI

Agreed, I personally think that QAI gets a major buff increase, and Celene a decrease, loyalists the south of QAI during the second phase are ACU's, just checked, the T2 heavy tanks from both Celene and QAI just destroy both of them, I always thought maybe adding some more T3 units and buildings/Defences to QAI, because QAI is a major character in SupCom, it only seems fair to makes him base stronger even if he is just controlling, as for Celene's betrayal, I would think it'd be cool for her to turn against you again, maybe QAI does something to her and she changes back, and then because Rhiza says she'll finish her off, maybe you could spawn another ACU as Rhiza near one of the secondary loyalist bases and take take away Dana or Sachsa instead, just some ideas for maybe a plot twist.

Good karma+1 vote
OSGAsuma
OSGAsuma - - 8 comments @ Forged Alliance Enhanced Campaign AI

Just one thing, during mission two, around the beginning of the second phase, the Cybran (QAI) and Celene already send massive squads to the secondary loyalist bases, even if I prepare massive amount of unit on transports, on of them still get taken out. The one on the left, Dana, I think it is, has a tiny base, which seems strange because she is an ACU, personally, I think Celene should decrease in strength because she can take all of QAI by herself during hard mode, if Celene is made weaker, may I recommend a secondary objective, such as protecting Dana and Sachsa again whilst both of them build a new forward base when QAI's secondary base in phase 2, thanks and cant wait for the next update.

Good karma+1 vote
OSGAsuma
OSGAsuma - - 8 comments @ Forged Alliance Enhanced Campaign AI

True true, my bad, I guess you cant have A.i's that are far more superior than the enemy or you, how ever the game does add new and or more buildings and units the higher the difficulty, so if there were to be a mod that add an extremely power mode than maybe, MAYBE, on one of the missions you could have your A.i do a bit better, especially on mission 4 cause James get taken out instantly on the last phase of the mission.

Good karma+1 vote
OSGAsuma
OSGAsuma - - 8 comments @ Forged Alliance Enhanced Campaign AI

Well I do agree with the survival objective for Ditrimi but I would like to see a massive increase of skill put towards him, maybe build some major fortifications and production added to him, cause well, lets face it, we all love a good A.i helping out, but does a bit more and pops out an experimental every once and a while.

Good karma+1 vote
OSGAsuma
OSGAsuma - - 8 comments @ Forged Alliance Enhanced Campaign AI

Oh my bad, it's just when I'm playing on Hard during mission 5 it is still quite hard for me to get everything going ya'know, and so I just wanted Ditrimi to expand a bit more because he pretty much get taken out during the last phase, but I guess their just my selfish needs, how ever, keep on working to make the A.i better, me personally I would pay money up to a certain amount for mods like these so keep it up :)

Good karma+1 vote
OSGAsuma
OSGAsuma - - 8 comments @ Forged Alliance Enhanced Campaign AI

Also another Suggestion, during the mission where you and Ditrimi have to clear out the enemy forces so Fletcher and gate in, may I suggest the because the Aeon sACU counts as a player, that once you move onto the second phase where you must destroy Hex5, that the Aeon sACU becomes and A.i, unless of they dont count as a player, I just thought, cause I play hard, and it is quite hard to fend off QAI when he's coming down the left centre and then Ditrimi get destroyed, thanks.

Good karma+1 vote
OSGAsuma
OSGAsuma - - 8 comments @ Forged Alliance Enhanced Campaign AI

I'm loving these new add on's, they make that game so much better, how ever if I could suggest something, on the second mission I would love it if during the second phase that Thalia actually creates another forward base, like one of the ruin's where a previous base stood, and during the third stage, that the 2 Loyalist Commander near the prison make a forward base where QAI used to be, thank you soo much for these anyway, keep it up.

Good karma+2 votes