Thank you for your support! We hope you enjoy the game, and don't hesitate to go to the Community Hub on Steam in case you need any kind of assistance or you just want to share your thoughts with us.
Thank you for your support! We hope you enjoy the game, and don't hesitate to go to the Community Hub on Steam in case you need any kind of assistance or you just want to share your thoughts with us.
Glad you like the graphic style. Thanks for your support!
Thanks for showing interest on Trials of Azra. Good luck everyone and enjoy the game!
We think it's worthy too! Some users may be discouraged by the pixel art, but if they give the game an opportunity we're sure they'll see the quality of it.
We will look into the box issue. Thank YOU for playing and reporting :)
Thank you for reporting the bug with the pipe holes and the Slimes! We've detected the root cause of the issue and fixed it accordingly. Please try to continue your game in the just uploaded 1.0.2b version using the same SaveFile.
Regarding the control scheme you mention, we believe that given the actions Sam can perform, it's more convenient to have the three basic actions (attack, special attack and jump) in the same row and with the three main fingers available so the player doesn't need to move from, let's say, the special attack, to do a jump. In any case, we'll take your opinion into account when we take our final decision on the matter.
Finally, regarding the respawn of the Slime; the enemy spawns are fixed and aren't bond to the spot where they were possessed. In the case of the Slime you mention, its spawn point is on the right wall.
We're glad to hear you enjoyed the Demo so far, and we hope you keep enjoying the rest of it. Please don't hesitate to ask further questions, report bugs and/or make suggestions, it helps us a lot to improve the game.
Cheers!
We just added it to the description.
Thank you! Rally appreciate the gameplay, we need all the exposure we can get :)
Glad you enjoyed it.
OnionCore
Onion joined
Onion Core is a small indie game studio born in Argentina, on June 2013. We’re working to deliver -what we believe- the best game experiece we can. The team is comprised by Alejandro and Bruno.