All the best for the future! Modding can be really demanding and stressful, but you've done an amazing job on RoM.
All the best for the future! Modding can be really demanding and stressful, but you've done an amazing job on RoM.
Congratulations on nearing the end of development! Lordbound looks excellent and all that hard work is about to pay off.
Sounds great! I'd love to see what it's like to travel Calradia normally. Keep it up, this is very unique.
6 years... and you're nearly there! It must be a great feeling.
That's a shame about not getting the Galactica IP, but I'm interested to see this original concept. There's always room for more RPGs. Thanks for the detailed updates as well.
Haha, the gore system is fantastic! No pressure on the demo, take as long as you need.
Good to see it's still alive. Hopefully RtB can be finished.
That's great news! KC:D will have some amazing mods in the future.
Argh.. so beautiful! Lordbound is going to be great.
Sweet. Nearly there, guys!
This mod is insane.. I love it!
Very nice.. I look forward to seeing more. Happy N7 Day as well!
YEEAHHH. I can't wait for the release.. it looks fantastic.
If anything deserves press coverage, it's this. Props for minimal dependencies too.
All the best, guys.
Are you kidding? That comment is amazing, your RP is really in-depth. Nice work!
Cheers!
The Creation Club will allow Bethesda to circumvent Sony's rule against external assets and potentially open up the community for consoles. The problem is that people will still have to pay for it and don't have any other options for accessing mods; locking off great content behind a paywall and treating a good portion of their audience with contempt.
Honestly, I don't think this will affect PC if it does go ahead, as we're already using the Nexus, ModDB or dedicated forums. Sites that are entirely free with optional donations. (Who even uses Beth.net anyway?)
Considering the incredible backlash over the past 24 hours, it's pretty clear that the community won't accept Bethesda's sneaky PR. This must be the only time a game has been milked and re-released this much for this long. How disappointing.
The idea of outsourcing for what's basically micro-DLC isn't new, (Workshop submissions, UT4 items, ARK, etc.), but it might affect the user base and leave hobbyist teams without some important members once they've left.
This could, in turn, lead to a lot more abandoned projects and less ambition/creativity overall.
While Bethesda has the ability to moderate all the poorly made crap, stolen assets and so forth, it could just lock off some of the great content and authors behind a paywall. Only Bethesda has the final say on who gets to join the club and what's released, and that's before we've even got into issues with consumer law.
What happens if someone isn't happy with a mod they've purchased or wish to return the credits they've added to their account? If a broken, unstable or incompatible mod gets released, will Bethesda seriously waste their time compensating people or dealing with complaints?
It's unlikely that there's going to be a whole QA/development pipeline for each successful submission.. BGS should be spending their time developing games rather than organising cosmetics or doing tech support for broken mods/consoles.
We're all here because making and/or playing mods is something we enjoy, and while there's certainly an incentive for people to make some great things and get involved, this honestly seems like it will just create more problems.
If more than one person is working on a paid mod, who gets to divide up the money? Won't this just create issues among teams who are working for payment? What amount of time or effort reflects a certain price? Is a weapon worth the same as an entire quest mod? More importantly, what's the cut to Bethesda and the modder?
There will always be great, free mods made by people who genuinely enjoy what they're doing and want to help maintain a classic. Just like DOOM, Morrowind, Jedi Knight and many others before it, Skyrim will have a great community for years to come.
This is still just speculation though, so we'll see what happens.
(Apologies for the wall of text.. I've just been thinking about it since the announcement.)
Closer and closer, argh.. it just looks so good. Great work as always, guys.
This post isn't for any one mod, but rather a big thank you and appreciative note to the community as a whole. Reviving or faithfully maintaining games even decades after their release is what makes this community so important, and one that's been a pleasure to a part of. Keep the mods coming, folks! It's only going to get better.
The amount of detail is just stunning. Great work!
An update on ModDB! Keep 'em coming, Rebel.
Depth and complexity? We've already got plenty of that.
Thanks for another great update. Keep it up, guys!
It's looking good so far, but I'd honestly recommend changing the project name.
We all want another (single-player) KotOR game and one that's just as good as the originals, but please don't advertise your mod as what we've been waiting for. Since you've even admitted that it's still very much a work in progress, don't capitalise on people's expectations like so many other mod projects have done previously.
That being said though, all the best for development. It's certainly very ambitious and I'm certainly intrigued to see how this turns out.
If you need help with writing or voice acting, I'd be interested in helping too.
Nice. It's really getting into shape, not long now!
Even the title of this article is an indication. Playing on this community's expectations isn't a wise move, (especially after all these years and false hype), but the mod itself was enjoyable enough.
It certainly wasn't up to Valve's previous standards, but that should go without saying.
IT'S ALIVE. Great to see you back, guys.
Great video! You've really nailed the atmosphere.
Hell yeah, we can't wait to see more.
oldmatemods
Jake joined
Another soul lost to the Creation Kit.