Hey muchoo, thanks for this quick review.
It's really hard to decide on the pacing of the game. For some players there's too much action and for some there is a lack of it. We tried to balance it and give some emotions to the scenes with ambience (the parts you call run, run, run).
The artistic style of the game is pretty much set and it's not easy to change it from now on. We had some discussion of using other colors as well but we picked red for symbolic reasons.
You can be sure that we're playing every platform game and taking lessons from them, Pid was a very good example but it was on the action platform side of the genre I believe whereas we focused on storytelling and puzzle solving.
Thanks a lot,
NowhereStudios
Nowhere joined
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