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In this week's post we're sharing the final look on the enemies art and attack animations.
gaia devlog #11 - enemy art & animations
This week we'll be sharing our work on the logo and the icon of the game!
gaia devlog #10 - logo and icon
This week we update the healing effect and we did some concepts for the underground, shrines and enemies.
gaia devlog #09 - tweaks n' art
This week we're going to show you some more visual effects and mainly how the UI is going to look like.
gaia devlog #08 - vfx & ui
This week we're here to shed some light on the enemies of our game and a little visual effect for the special attack.
gaia devlog #07 - enemies and vfx
This week we got some in-game quality art down, and some programming details done to the level selection screen and save games.
gaia devlog #06 - art and programming details
This week, we slow down a little and focus more on some guidelines for the player.
gaia devlog #05 - guidelines
This week we explored some options related to the dimensions of the assets!
gaia devlog #04 - a look into dimensions
This week we want to show you some development on the art environment concept as well as a new ranged enemy!
gaia devlog #03 - progress!
This week we show you how we're doing the environment thumbnails and a mock-up of a different area of the game (underground).
gaia devlog #02 - more art!
This week we show you the main mechanics of our game in our unity prototype as well as the mock-up for the art style.
gaia devlog #01 - mechanics and mock-up
This week we show you how our main character design is going as well as some basic movement in a unity prototype.
gaia: the dark realm
This is an introduction from us, NOVA STUDIO, to you, IndieDB Community!
nova studio's starting line
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