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Comment History  (0 - 30 of 127)
Nolt
Nolt - - 127 comments @ Secret Footage

Yeah but you didnt use sketch up pro (?)

Good karma+3 votes
Nolt
Nolt - - 127 comments @ Shattered Paradise

Thanks for the feedback, guess in that case we will have to reduce the easy AI, thing is this isnt programmed to work like on tiberian sun, the AI will produce units at random and send them to you once they have enough, so at the start the waves are weaker because its busy building, we can reduce the delay between training orders though, that could make the game easier.

Good karma+3 votes
Nolt
Nolt - - 127 comments @ Mod Update N°8

Si, se ve bien, good.

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Shattered Paradise

OpenRA AI is far more active than the old vanilla ts AI, but overall its predictable, it builds units at random and attacks what it considers the weakest point, it might attack at different times on each game, you only have to make sure you are active, build an army and scout, you will learn to exploit it eventually.

Do not forget that OpenRA its a recreation of the originals but the entire codebase is different.

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Shattered Paradise

Im very late to the party, that sounds like a GPU issue, you should ask in the ORA discord / IRC if you did not do so already.

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Tiberium Extractor

As a note, the animation plays very fast because it already uses an enormous amount of frames, I could increase them but I dont know if that could impact the game.

Good karma+5 votes
Nolt
Nolt - - 127 comments @ Frontline Chaos - A Farewell

I am super late but my condolences, should have looked up sooner.

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Orca Transport

Looks great.

Good karma+2 votes
Nolt
Nolt - - 127 comments @ Future plans and news

Replace Scrin subfactions with forgotten? what? I dont think that means what I understood.

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Shattered Paradise: Nod Overview

Citadel doesnt sound bad if you think about it.

Good karma+2 votes
Nolt
Nolt - - 127 comments @ Shattered Paradise

You dont, the map editor doesnt have elevation support for isometric mods, you are better off using Final Sun and importing the map to OpenRA using the utility later on.

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Shattered Paradise Update 2018-12-10

Sort of, terrain has to be done in Final Sun, the rest is handled with the ORA editor plus your favourite text editor.

Good karma+2 votes
Nolt
Nolt - - 127 comments @ Shattered Paradise Update 2018-12-10

Its an option, and also there is no other way to increase the challenge, besides playing multiplayer.

Good karma+2 votes
Nolt
Nolt - - 127 comments @ Nomad Galaxy

Cant, the engine was not designed for that.

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Shattered Paradise

AI improvements are linked to ORA development and not this mod, so I cant give you an estimate at all, at most the only thing I can do is make it harder than smarter (money cash and stat buffs), but thats not what I would call fair difficulty, so only the money cash is in, without it the AI would get stuck trying to build from three queues, with a single harvester.

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Shattered Paradise

Missions are scripted.

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Dev Blog #4

q wea

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Shattered Paradise has been released

Puta la wea

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Shattered Paradise

By rewritte I meant work on the base code, not spend time to polish an already working AI, we did all we can on that area, but the AI itself isnt very good.

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Shattered Paradise

thats a general issue with all the OpenRA AIs of all the mods, we could fix it if someone rewritte a lua based AI but no luck so far. Its better to play multiplayer until this improves imo.

Good karma+2 votes
Nolt
Nolt - - 127 comments @ Shattered Paradise

yes

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Shattered Paradise Build 20180728 III

Ouch, this isnt exactly my area.

The installers are standalone, the file I uploaded is the installer for Windows, if you read the description or Graions Comment you can find the others for linux and mac, if you want to do a manual compilation, you would better head here.

Github.com

The faq file I put in the description also mentions which engine build and mod version to get to make sure your version is compatible with the servers, that will allow you access to the servers. (playing on different versions causes a desync)

If you have a specific problem, you would have to provide more information.

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Shattered Paradise Build 20180728 III

Guess next time we will put the instructions on the image.

Good karma+2 votes
Nolt
Nolt - - 127 comments @ Shattered Paradise has been released

We did what we could :)

Good karma+2 votes
Nolt
Nolt - - 127 comments @ Shattered Paradise has been released

Congratulations to you both, this mod couldnt happen without your help.

Good karma+6 votes
Nolt
Nolt - - 127 comments @ Frontline Chaos - July 2018 Update

that poweplant and repair pad looks nice, keep it up man.

Good karma+2 votes
Nolt
Nolt - - 127 comments @ Shattered Paradise

Nope, wait for release, hopefully that will be on one month or two, we are waiting for some updates from the devs.

Good karma+1 vote
Nolt
Nolt - - 127 comments @ Dev Blog #4

Dude what the hell, I was pointing at the fact the just removed exceptions, like uncrushable units or infantry with custom armors.

Good karma+2 votes
Nolt
Nolt - - 127 comments @ Nomad Galaxy Dev blog #1

Weon, but did you knew that one wea is one kind of wea, and another wea is a completely different kind of wea?
weon, la wea.

Good karma+2 votes
Nolt
Nolt - - 127 comments @ Line impact damage code

Because last time you checked ORA was like 2 years ago? Well now development is slowing down, but there are still meaningful improvements.

Good karma+1 vote