Welcome to my ModDB profile page. My name is Martin and I'm a Technical Artist (TA) from Stockholm, Sweden. I started out my career in game development as a 3D Artist in late 2010, working with art production on a wide range of different platforms (PC, Xbox 360, PS3, iOS, Android). As a Tech Artist I work in the twilight zone between Programming and Art. Responsibilities involves things like: Tools development, Improving artist workflows, Writing shaders, Rigging, Research & Development, Prototyping, Technical Writing (Documentation), Teaching artists and probably most importantly: design as well as maintain new or existing pipelines. Currently I am working at King - an Activision-Blizzard division.
Cobray Ingram Mac 10 - 5,1k tris (5,7k with silencer)
FPS-type weapon that I made during the summer of 2010 for my portfolio (that I coded at the same time).
Dang that's beast, compared to mine I'm not worthy.
Practise makes perfect. If you need help, advice or feedback anytime then just send me a message. :)