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I have always been fascinated in the way that the different systems in games work and how they entangle to make a whole. Growing up I made various engines do things that they weren't meant to, pushing them to their limits. As a student at DigiPen Institute of Technology I have learned to do the same thing while creating them myself near obtaining a Bachelor of Science in Game Design degree.

Throughout a game cycle I play the role of the player's advocate. My goal is to find the gem of fun to an audience and exploit it in every way that I can to make the most enjoyable experience possible for who I'm making a game for. Now, I plan to take my experience and develop it as a part of the actual game industry. If you like, stay awhile and watch it happen.

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Latest posts from @jodoran

Haven’t finished it yet; but I really enjoyed my time with Shadowhand awhile back; highly recommended if you like c… T.co

Feb 10 2023

RT @meanderingleaf: Indiana gamedev students: I am offering a $200 travel fund to one student group whose game is accepted to a limited… T.co

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RT @96lions_: [RTS APPRECIATED!] Are you a game developer, reviewer, streamer, player - in the SEA #gameindustry? I'll be condu… T.co

Nov 7 2022

RT @Witdarkstar: I am excited! #gamedev opportunity alert for students! My team is going to have an Encounter Designer Intern!… T.co

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RT @meanderingleaf: Looking to chat with a few individuals in education about game jams and game jam technology. Grounding in instructi… T.co

Oct 6 2022

RT @McFunkypants: #gamedev you know how on TVs and 4k monitors gamers complain about not being able to read your text? increasing fo… T.co

Sep 12 2022