:O
:O
Try to be an athlete in a radioactive zone, eating bread with sausage and drinking vodka. If you can run for 100 meters carrying 30 kg, come back here and let me know.
Try to delete user.ltx and use a fresh one.
Try to use another savegame.
The limit on the stashe is to prevent usage abuse, you can't save a skyscraper inside a small box. The mod itself aim for the difficulty.
The damage was intended, I try to make the bullet damage as realistic as I can, but the explosion, do you want to kill yourself with fragments and blast 1/2 of the time when you throw a grenade?
The firearm damage calculation system does little:
A little about the damage calculation system applied to firearms:
The basis of such real characteristics as the initial velocity of the bullet and the mass of the bullet. The initial speed of the bullet is divided by 1000 and the resulting value is entered into the weapon's configuration as hit_power. For example, in PM, the initial speed of a bullet when firing standard ammunition is 315 meters per second. Therefore, 315/1000 = 0.31. This will be the base damage of the PM. The engine also takes into account the coefficient located in the ammo section of this weapon (k_hit) when calculating damage. In the New Arsenal, this coefficient is determined on the basis of the so-called reference ammunition. Such is the ammunition with the lightest bullet. In the modification it is a caliber 5.7x28 4.6x30 mm mm and - the weight of a bullet is 2 grams. For them k_hit
is set to 1. The heavier the bullet, the greater this coefficient. Remaining on the example of the PM, in which the standard bullet weighs about 6 grams, that is, three times more than the reference bullet, we calculate the total damage number: 0.31 * 3 = 0.93. Suppose that the AK-74 bullet weighs about 3.7 grams, but its initial speed is about 910 m / s, the final damage will be about 1.6. In the game, this number means that the ordinary enemy will be disabled after 1-2 accurate hits. In AKM, the initial speed of the bullet is less and amounts to approximately 720 m / s, however, the bullet weighs approximately 7.9 grams, therefore, 0.72 * 3.9 = 2.8. I think it is obvious that the enemies will be destroyed from AKM even more effectively. He also thinks that they are not complicated by this Formula, which calculate the damage will be caused by a shot from VSSKA, the mass of which is 48-76 grams!
To install Scopes and Collimators in weapons, drag and drop the addon in the weapon.
To install Scopes and Collimators in weapons, drag and drop the addon in the weapon.
Best mod EVER made for S.T.A.L.K.E.R.!
I realy want to see it in Shadow of Chernobyl.
Best S.T.A.L.K.E.R. mod ever... I really love your work!
This mod is most expected than Battlefield 1 by me.
Why not release a Modpack with those weapons to the game? :(
My S.T.A.L.K.E.R. Shadow of Chernobyl is installed since 2013 waiting this mod, 3 years...
Same here. It was my homepage in the past. :[
Best mod ever!
Great work! :)
I said, because it makes me dizzy.
Nerdwaffen
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