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Small developer that previously worked on Quite Alone and now working on Far From Sight. Powered by Politécnico de Leiria

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Far From Sight Devlog #4| Game Narrative

Far From Sight Devlog #4| Game Narrative

Far From Sight 1 comment

This week we are here share how we made our game narrative!

Far From Sight Devlog #3| Characters Concept Art

Far From Sight Devlog #3| Characters Concept Art

Far From Sight

This week we are share some concept art of the characters!

Far From Sight Devlog #2| Game Title and Logo Reveal!

Far From Sight Devlog #2| Game Title and Logo Reveal!

Far From Sight

This week we are here to reveal the title of our game and logo!

Project Eye Devlog #1| First Steps, First Concept

Project Eye Devlog #1| First Steps, First Concept

Far From Sight

This week we are here to announce that the team is starting a new project!

Quite Alone Devlog #10| Quite Alone Testing Available

Quite Alone Devlog #10| Quite Alone Testing Available

Quite Alone

This week we are here to share that the game is available for testing and you can take part of it!

Quite Alone Devlog #9| Itch.io page and Release

Quite Alone Devlog #9| Itch.io page and Release

Quite Alone

This week we are share the Itch.io page of our game!

Quite Alone Devlog #8 | Character Animations

Quite Alone Devlog #8 | Character Animations

Quite Alone

This week we share the animations of our main character!

Quite Alone Devlog #7 | The Narrative

Quite Alone Devlog #7 | The Narrative

Quite Alone

This week we share the narrative setting for our game!

Quite Alone Devlog #6 | UI Testing

Quite Alone Devlog #6 | UI Testing

Quite Alone

This week we share the UI we created for the menu and in-game, for testing before it gets implemented.

Quite Alone Devlog #5 | Game Logo

Quite Alone Devlog #5 | Game Logo

Quite Alone

This week we share the logo studies we made, explaining the different approaches and revealing the final one.

Quite Alone Devlog #4 | In-game Implementations

Quite Alone Devlog #4 | In-game Implementations

Quite Alone

This week some early implementations were made in our game, including the main menu, moving system, dialogue box, door interaction and level transition...

Quite Alone Devlog #3 | First Early Assets

Quite Alone Devlog #3 | First Early Assets

Quite Alone

In this article we are here to share some of the first early assets created for testing purposes, used in the first level of the game and the main character...

Quite Alone Devlog #2 | Concept Levels

Quite Alone Devlog #2 | Concept Levels

Quite Alone

This is our second Devlog for our game and this week we wanted to share some level concepts we recently made, with their concepts, sprites and level build...

Quite Alone Devlog #1 | Early Concepts

Quite Alone Devlog #1 | Early Concepts

Quite Alone

This is the start of our weekly Devlogs and this time we are going to share some early concepts of our game.

Nailing It Studio Team Presentation

Nailing It Studio Team Presentation

Quite Alone

We already presented our game in the last article, now before we start our Devlogs we want to present our team.

Nailing It Studio has been born and Quite Alone is in development

Nailing It Studio has been born and Quite Alone is in development

Quite Alone

Our team is ready to start Quite Alone development, our 2D Top-Down Horror game.