Indie Game studio from Portugal. Currently working on a project.
The progress of the environment with textures and props.
devlog #10 - environment and props
The modeling process of our houses and landscapes.
devlog #9 - modeling process
The ideas that the team had for the User Interface.
devlog #8 - user interface ideas
We brought you the logo for Nocturnus and our concepts for it.
devlog #7 - logo
Check the implemented mechanics on the engine, along with the feedback.
devlog #6 - implementation of the mechanics
Check our ideas for the visual art of the arms of our character.
devlog #5 - arm's concept art
This post will show you our mockup process step by step.
devlog #4 - mockup
In this post we reveal and explain some of the main mechanics for our First-Person Parkour game.
devlog #3 - main mechanics
These moodboards have some inspirations and references to make Nocturnus.
devlog #2 - moodboards
Know the village where the game Nocturnus will take place.
devlog #1 - the village of the castle
With only a few days away from launching the game, here is our promo art!
devlog #16 - promo art
Check the concepts of the music that will involve the game's atmosphere.
devlog #15 - music concepts
Our hero has the run and attack animations to be showned.
devlog #14 - character animations
Some sketches, values and color studies. Watch step by step !
devlog #13 - character concept
Watch all the process to our game logo, and know our new name !
devlog #12 - logo
Game testing is one of the most important things in making a game!
devlog #11 - alpha testing
Watch the different prototypes for our traps and how they work.
devlog #10 - traps concept
Check the creation and some details of one of our levels.
devlog #9 - working on levels
Know the history of our hero and his adventure on Crete.
devlog #8 - the history of theseus
Ideas for a enemy variation and enemy color study.
devlog #7 - enemy variation
What will the game look like? Here’s some prototypes!
devlog #6 - game prototypes
Know our ideas for the start menu, with different approaches.
devlog #5 - main menu ideas
Here's our enemy concept: The behavior and first look.
devlog #4 - enemy concept
Know our main mechanics: attack and dodge explained.
devlog #3 - main mechanics
Inspirations and Beginnings of the Game: Ancient Greece
devlog #2 - first steps
We will present you the team and the roles behind the work of our members.
devlog #1 - know the team!
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