Durnit, forgot to past the last bit when editing for length. I'll add it here, sorry.
[..]And that's the point the author tried to make at the end, though in a, to my opinion, too discrete way.
While Dopamine is still being studied, especially on long term over-dosage, the trend of mainstream games we've seen for the past...decade or so, is worrying.
And the biggest problem comes in this:
If mainstream games use and abuse of this, players will no longer be prepared for experiences that don't feed their addiction. Therefore, for game development (and especially indies), if you don't follow that trend, you risk being forced into a niche, no matter what the base concept is, because mainstream players will no longer "connect" with whatever you can offer, since you cannot feed them enough, and only players not on overdose will come to your product.
Great article again, on a touchy subject, but I'm sure in the years to come we'll see more analysis of the consequences of all this.
mutonz
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