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RSS Reviews
9

Vector Thrust

Game review

Vector Thurst managed to impress and leave a good impression quickly. The controls take some adjusting to but are intuitive and effective. As it is an Alpha, I was not expecting altogether much content- and I was (for better or worse) not surprised. There is only one campaign and a survival mode in the alpha, but they were fun and challenging. I won't critisize the lack of content at the moment since it is only day 2, but some generalities that I can comment on focus mostly on the sound.

First, the music. I know that indie developers do not have access to an orchestra or professional synthesizers, but the music right now is highly repetitive and uninteresting. Furthermore, I hope that some of the ingame sounds, especially the missile lock-on tone, are tweaked to sound more viceral and realistic. The missile, cannon, and engine sounds are very good already, but the explosions could use some extra attention.

I encountered some glitches (including a looping mission 2 and lack of ability to save sound setting changes), but knowing it is alpha, I don't feel that I can really count it against the developers.

What most impressed me about the game was its style- the cell-shaded models and environments look great and very unique. The models are also excellent, and the AI and physics are spot on. It feels great to play with mouse and keyboard (after adjusting to it).
I eagerly await new updates to this excellent game.