could it be possible to make the Total Meltdown usermaps into an episode thing for this mod? i know it wouldn't be quite the same, but it's a nice little alternative
could it be possible to make the Total Meltdown usermaps into an episode thing for this mod? i know it wouldn't be quite the same, but it's a nice little alternative
this doesn't seem to work with the latest update of Doom CE
yeah. might wanna do some testing with this cause, you wouldn't want to have made a weapons mod only to find out it can't be gotten by normal means. cause though i'm not a mod expert, but usually with weapons. it either has a random percent chance to spawn over the main gun it goes into said slot. or it goes over the replacement entirely. and i'd check it with all your weapons mods. cause i'll admit. you got some cool weapons i'd love to play around with if i was doing a vanilla like weapons mod for Doom. like these SMG's. or even the Tesla Cannon
ok, but what are the chances of getting this weapon if it's for the chaingun slot? cause the way i see it is. this could have a certain percent chance to appear where you'd find a chaingun in a map. or it could be dropped by chaingunners only or something
this replace anything, or is it a console only weapon to summon?
so what order of the mod stuff does one need to play Doom maps in Chex Quest?
can you just drop the zip files into that folder, or do you have to empty out the contents to said folder?
it seems like this is giving errors with the con files
i had a feeling that's what it was for, but if i were you. i would of mentioned that somewhere, cause it was kind of unclear besides this being for Wolfstone, but no signs really of it being for the TC for GZDoom. i do know of the Wolfstone mod for this, and it's pretty cool to see
what is this even for exactly?
i take it that this is only able to be used by using cheats?
good god. everytime i get the latest update, something else happens and it's like i gotta update the thing shortly after
well, i don't know if you heard of Doki Doki Literature Club. but that was the thing i was talking about. anyway hope things turn out well for the mod. but anyway, best of luck on this mod. i've not played a SW mod in ages, so i'm curious to see what this will be like
i gotta admit. when i saw the name of this. i was thinking of another Doki Doki related thing, but i look forward to seeing how things turn out with this
how bout a gameplay friendly version of this mod? i'm sure others would love to play OBC with various gameplay mods besides Brutal Doom
has the firing sound changed?
i hope that's gonna be soon. btw, you talked about how the Groovy difficulty is the old POC difficulty. you never really explained what makes that different compared to the version we know of now. so. care to explain?
so, i went back to replay episode 1 on stream last night with the new update. and though i don't mind it to much really, that the episodes are locked within having to complete'em. isn't it gonna be annoying though when more possible updates happen and we have to playthrough all the episodes to unlock'em again when we already did?
hm. guess i'll have to beat episode 1 again to unlock the 2nd one
that was basically what i was asking, but ok. i kinda figured as much. but i didn't know if it would make a difference or not. specially since it's a 3 episode thing and not a 4 episode game
ok, so that's 1 question answered. but what happens if one tried to play this with the normal version of Duke Nukem 3D? aka the non Atomic version
i see there's a Groovy difficulty. what's the story with that?
so i can be able to play this mod with like, gameplay mods for Classic Doom that can be played for Doom 64 CE or something? i'm still kinda trying to put the pieces together of this thing
how do i use the IORTCW version of this mod?
i did. i tried using the zbloody_hell_v199 mod with this, and even tried QCDE with it and things seemed to be all Blood related stuff still
i tried this with the latest version of the mod. ZBloody Hell 1.9.15 and it seems like it still gives off the Blood stuff?
i'm to assume you're like the person behind Edge Classic or something?
i get an error compiling coalhud message whenever i try & use this with EDGE Classic
What's RZDoom? i never heard of that port before
i see this one is a bit more advanced, and so far it seems good. don't know if the meat hooking is a thing on this build, but it's not bad so far. it's cool to have the ability to change the mods around. the alt fire for the AR seems a bit iffy when you use the scope mod i think. cause sometimes when i have fired with the scope on, it like does a thing where it'll fire normally a bit before going back into the scope. and sometimes i can't be in scope mode for to long cause it often randomly fires when i don't want it to. but other than that stuff mostly. i'm digging this mod :)
MrRumbleRoses
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