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Comment History  (0 - 30 of 1,801)
MrPerson
MrPerson - - 1,801 comments @ Welcome back Jock Blaney

I'm glad he's back, though he doesn't sound much like them anymore, maybe some voice effects added to his lines?

Its cool your getting all these old VA's back for this fan project

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ SoNER v1.05.2 Release [All-in-One]

iirc its designed for 1080p minimum, so its probably why it looks out of bounds

Good karma+3 votes
MrPerson
MrPerson - - 1,801 comments @ Maelstrom

ooh nice, I was just confused about the Halo images. Didn't think you could add whole new factions without hitting the 3 or 4gb RAM cap

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ Maelstrom

Same, though I have no idea how he's gonna fit more into this mod without breaking sins

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ Maelstrom Rebellion Expansion v1.96 R17 (+DLC's)

No problem if you don't want to change them if its a lot of effort for little gain.

Also this "Rampant Militia" was what I meant above when I said that those ships attacked the dreadnought building and triggered the reinforcement fleet about 15min into a game; for clarification.

Hopefully I can stop bugging you now :P

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ Maelstrom Rebellion Expansion v1.96 R17 (+DLC's)

They weren't even being attacked, once the fight for that planet was over, the frontline moved away from there and never came back to fighting, but they kept replicating themselves.

Maybe hostile trade ships, militia or scouts count or something.

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ Maelstrom Rebellion Expansion v1.96 R17 (+DLC's)

No I mean if you have the DLC that added the "Rampant Militia" feature that spawns both neutral and Player/AI Empire aligned frigates/cruisers on planets they own, and will respond to threats or attack neutral or hostile neighboring planets automatically and cannot be controlled by the player.

The base game has them be the same ships as the empire you are playing, and most mods now have changed it to be the mod Faction's ships now too. I was just wondering why it hadn't been done for this mod yet, but I also know its not a big deal.

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ Maelstrom Rebellion Expansion v1.96 R17 (+DLC's)

Just got done with a really long session and it was really fun, didn't crash on me once, even in the end game.

only bug (?) I think I noticed was that I sent an attack from the Oberyn Rebels minor faction (Replicators) and the system was taken over with some of their ships left over, specifically Mercury Frigates. over the next few hours I kept getting notifications that a "Dark Armada" had arrived where I sent them, but I ignored it. Just went back and looked where I had sent them and there were 139 Mercury Frigates sitting in the gravity well and I can't scuttle them because they belong to the minor faction.

Tl;dr replicator minor faction abilities that let you attack with them replicate forever if they aren't destroyed in the attack

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ Maelstrom Rebellion Expansion v1.96 R17 (+DLC's)

Not sure what you mean. I'm about to start another game, but the game I played briefly as the Norlamins, all my Militia (the ones that spawn at your planets) were random ships from the 3 vanilla races instead of....Norlamin ships

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ Maelstrom Rebellion Expansion v1.96 R17 (+DLC's)

Its not a big deal at all, but will militia ships be turned into your faction's ships eventually? Other mods have done it before and it helps a bit with immersion, but if not its not a big deal.

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ Maelstrom Rebellion Expansion v1.96 R17 (+DLC's)

Is there a way for you to set how many enemy ships are in your home system's gravity well to spawn the fleet?

I played my first game in several updates last night and a single militia ship spawned the entire defense fleet 15ish minutes into the game, which kind of breaks the early game lol

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ Total War Rome II Music v1.2

Is there one for the Rome I soundtrack?

Good karma+2 votes
MrPerson
MrPerson - - 1,801 comments @ Minor Map Breakthroughs

I love the concept of minor factions, I'm so glad mods are expanding on them even more. It really helps diversify the gameplay experience a bit more, especially the ones that sell you ships that can help fill gaps in your faction's roster.

Good karma+11 votes
MrPerson
MrPerson - - 1,801 comments @ Legionnaire

It does, thank you very much for answering. I actually did go back and download the old version for the soundtrack the other day. Thanks for being transparent about it.

Good karma+3 votes
MrPerson
MrPerson - - 1,801 comments @ Legionnaire

This got me thinking randomly about the old soundtrack, whatever happened to the OST that was in the early versions of SOTP 1? It just was kind of unceremoniously replaced, unless I missed a post as to why.

Good karma+6 votes
MrPerson
MrPerson - - 1,801 comments @ Maelstrom

Is the mod still being developed behind the scenes or are you just keeping it updated and working with new versions of Sins? (Thanks either way)

Only thing I noticed so far was playing as the traders, I've gotten militia forces that are advent and vasari ships for some reason.

And if the mod is still being developed I'm sure you could come up with some really cool ideas for minor factions!

Good karma+3 votes
MrPerson
MrPerson - - 1,801 comments @ Maelstrom Rebellion Expansion v1.96 R16 (+DLC's)

Man I thought the mod was Dead, glad it got updated :D

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ You think the testing ends? The testing never ends

Suicide Mission always makes everything more badass

Good karma+5 votes
MrPerson
MrPerson - - 1,801 comments @ Update Preview: Star Wars: Interregnum Beta II

This is all looking fantastic. Maybe I missed it, but do the Warlords get access to those new Empire ships as well, they sticking with what they got, or they get some of their own new toys?

Good karma+4 votes
MrPerson
MrPerson - - 1,801 comments @ Starfighter overhaul overview

Dang, now I can't rely on my spawned garrison forces nearly as much as I normally do in Vanilla and other mods which kind of scares me, half the time the only reason I win defensive battles is due to garrison units being meatshields for the actual paid for units.

Hopefully if the AI keep ramming their head against a single planet with defenses built up it doesn't cost more money to protect a planet than the planet is actually worth.

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ New ion stun particle for starfighter ion cannons

Really liking these skyboxes

Good karma+3 votes
MrPerson
MrPerson - - 1,801 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

Do you know if these units will work with LOUD?

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ UEF Anti Kaiju Mech (Texture soon finished)

I always liked Balam from ED4 better than the EDF5 one personally

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ Harrower finished

I really really hope it gets put in GC in the old republic graveyard places, its my favorite ship

Good karma+5 votes
MrPerson
MrPerson - - 1,801 comments @ Harrower finished

Oh man I love this thing, gonna make it my mainline capital ship whenever I play the mod. I'm assuming it'll be added to the old republic graveyards like the star forge and stuff?

Good karma+9 votes
MrPerson
MrPerson - - 1,801 comments @ Harrower WIP

Yess this is my favorite ship

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ Mon Calamari MC30c Frigate

Woah that looks really different than I thought it would in HD, but it does look pretty cool

Good karma+4 votes
MrPerson
MrPerson - - 1,801 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

Sounds good, hope it happens one day

Good karma+1 vote
MrPerson
MrPerson - - 1,801 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

Don't remember if I've asked this before, but do you think it'd be possible at some point to work with the LOUD team to make your mod compatible with it like BrewLAN did? Love some of your units.

Good karma+1 vote