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DIE is bad. Whisky is good. I don't know where I was going with this. Pizza. Remember the name...

Comment History  (0 - 30 of 1,570)
Mr.John
Mr.John - - 1,570 comments @ Vampire: The Masquerade - Bloodlines Unofficial Patch

By the by, Mod Organizer 2 now supports VTMB. Thought I'd let you guys know :)

Good karma+2 votes
Mr.John
Mr.John - - 1,570 comments @ LBs Comp + PRM Merge

Can you provide links for the compatible files or if they are in the launcher? Finding some of them is difficult.

Good karma+1 vote
Mr.John
Mr.John - - 1,570 comments @ Resistance & Liberation: Gameplay Livestream - Sunday 10 March @ 6:30 CET

About the Vaulting: Why are you making a person stand up over the vaultable object in full length?

Should probably re-animate it to make you less of a target than standing atop of it.

Good karma+1 vote
Mr.John
Mr.John - - 1,570 comments @ Cry Of Fear: Reanimated Glock

Could you show a video of some sort?

Good karma+2 votes
Mr.John
Mr.John - - 1,570 comments @ Fallout 4: New Vegas - Ain't That a Kick In The He

Agreed. I'd probably get F4 for this.

Good karma+6 votes
Mr.John
Mr.John - - 1,570 comments @ v3.1 Development Update - First Look

Whoa.

Devs are making *BIG* progress!?

Keep it up brothers.

Good karma+3 votes
Mr.John
Mr.John - - 1,570 comments @ Fallout 4: New Vegas

Yes
Yes
Yes

Good karma+1 vote
Mr.John
Mr.John - - 1,570 comments @ OD

Some people are just greater than others. Those are three working on one big game.

Good karma+1 vote
Mr.John
Mr.John - - 1,570 comments @ Take Two Issues Cease And Desist For GTAV Mod OpenIV

If you notice, it begins with the US company asking for them to stop. When they can't legally bind them in US, they send out for a lawyer firm in Russia to help them find a legal bind to send a CnD?

What.

Good karma+3 votes
Mr.John
Mr.John - - 1,570 comments @ Bethesda Announces Paid Mods Again With Creation Club

Clearly worked so well the first time.

Let's do it again guys :D

Good karma+8 votes
Mr.John
Mr.John - - 1,570 comments @ S.T.A.L.K.E.R. - Lost Alpha

Is there a full LA:DC installer coming soon?

Good karma+3 votes
Mr.John
Mr.John - - 1,570 comments @ Mordhau Kickstarter: March 8th 2017

Would like quite a bit more info on the combat system and the likes. Could you provide another few videos with the Kickstarter launch?

Will there be alphas, betas and omegas?

Good karma+3 votes
Mr.John
Mr.John - - 1,570 comments @ Valveā€™s Gabe Newell Would Like To See Paid Mods Return

I think it generally depends on what you believe. Your outlook on "Having people exploring" is something I find noble, but in the end it's business. Sure mod authors might want a few caps for their work, but generally I believe mods are made for passion rather than cash. Would Enderal be as widely played if it was paid? I doubt it.

Donations are a double-edged sword. It could be the noblest of the choices, saying that "if you make the choice yourself, you can give us something in return", which I find very good. Most of us are cheap bastards and won't shell out for what we do not need, but there are kind souls who would return value. What little wealth you earn is earned with good grace. Until you start gating off content for donators (my choice of example is Cry of Fear, locking off a weapon behind a paywall. I loved the mod, would like to strangle them for that practice). It essentially becomes Activision levels of gating content, a "light" pay-to-play-easier sort-of thing. And we do want completion, but instead of getting 100% for $1, you get a small thing.

Advertisements for websites? My thoughts on the matter is that it is handled so poorly that it has become an abomination of pure evil, that we have to allow to fester just to view content that people make for a living. Most of them are just wrong, intrusive and might actually break a site (Nexusmods do suffer from this in my opinion). Many pages benefit from better viewability once the ads have been cut, this page included (sadly). I understand things from both perspectives, but then again I am mostly a viewer and will do what is best for me. However, what I am speculating on is if some form of VPN adblock, which would load the original site in and then chop ads after the connection has been made, would still be able to generate ad money for sites. The sites get paid, the users don't see ads. Win, win and **** the advertisers.

But lets go to Steam Workshop and see the abominations there. My prime examples are Counter-Strike: Global Offensive, Chivalry: Medieval Warfare and Killing Floor 2. Workshop enabled, but the wrong kind. The "microtransactions-for-viewable-skins" type. Counter-Strike: Source is still the prime modded game on Gamebanana, having skins ~24000 of them at time of writing this. 13 years and 24000 skins. Now look at Global Offensive. The thing is, every skin is local; others do not see them. To me this is enough. Insurgency does this with workshop and is brilliant. I love the content and it improves the base game, which is win-win. But for Global Offensive, Chivalry and Killing Floor 2 I am appalled. If I would like my broadsword in Chivalry to look like another sword, that should be my ability to make so. Limiting us to "voted" content that you must purchase after already shelling out a price for the "full" game means that they've essentially robbed you. Global Offensive is in essence a pure cash-grab pay-to-skin hackjob of Counter-Strike. But there are salvations for it, such as Classic Offensive here on ModDB. And you'd not guess when I found out one of my lovely titles of coop zombie shooters Killing Floor 2 has had the same philosophy of gated skin content and roll-the-dice loot drops. This is the same part of Steam that allows hackjobs to enter Greenlight, the greed part.

What set mods apart from other content is the motivation behind it. It is the same thing that separates music apart from garbage that is put out today. Its the analog, pure and basic love, hate and joy, someone putting in effort beyond reward. This is the same thing that sets YouTubers who do spare-time efforts rather than full-time apart. What seperates a finely crafted mod such as Enderal from something like Dragonborn. It isn't influenced in a great deal by greed or expectancy of monetary reward. And that does matter. You see it everywhere and anywhere.

Once you add greed into the pot, to make mod-creators expect monetary rewards for their efforts, then you've corrupted the pot. There is no reason to go back until the pot of gold has run dry. Early ValVe was a technological advancing company, initiating modern game design with bone animations, physics and the like. Now they've resigned from their position and settled into siphoning gold from others, and in turn become corrupted. And it is pure greed in form of gluttony, straight out of Dante's Inferno. A fat insatiable blob of gold, always lusting for more.

/rant over.

Good karma+11 votes
Mr.John
Mr.John - - 1,570 comments @ Additional beret colors

Most military units use different colours based on what role you serve. This should probably be taken into account. From my military service, dark red is special forces, green is infantry and blue would be navy/airforce. Bright red would be MPs.

Good karma+7 votes
Mr.John
Mr.John - - 1,570 comments @ Me versus the computer

Protip for human behavior is an ~3-4 second aimtime. Generally it takes a proficient shooter ~3 seconds to find, aim and fire at a target, which is why military personell are trained at not being exposed more than 3 seconds.

However closer to the target that the snipers aim is, making the AI recall where targets are hidden, could reduce the time.

This could be quantified into a nice mathematical equation for the AI I believe.

Good karma+1 vote
Mr.John
Mr.John - - 1,570 comments @ Me versus the computer

May I suggest that the enemy AI gets the addition of hiding from sniper fire? Seems kinda strange having them run past windows being shot at and picked apart, very much dislike any human behavior of being shot at.

Good karma+1 vote
Mr.John
Mr.John - - 1,570 comments @ AWP models from CS1.6, CS:S CS:GO and CS:CO

Weak-hand manipulation of weapons are often recommended for most military service weapons and tactical training, however this does not apply necessarily to bolt-action weapons. You want your follow-up shots to be bang-on target, thereby limiting any and all movement from the weapon, and the best way to do that is manipulation with strong-hand. What you are referring to is weapon manipulation of lighter hand-weapons, but for sniper rifles and heavier hand-weapons such as LMGs, this could prove difficult. Yanking the weapon at the rear with no hold in the front would set the aim of the rifle way off target.

Good karma+7 votes
Mr.John
Mr.John - - 1,570 comments @ Gordon Freeman

Suit could be upgraded with some extra HUD elements on top of his hands, like a rad meter of such that could be animated textures to function in-game.

I would also add some elbow and shoulder pads personally for extra protection.

Good karma+1 vote
Mr.John
Mr.John - - 1,570 comments @ Pistol aim alignment

Considering the (Y?) axis that is missing, I can see the problem. But at least it could be a skill thing that would remove penalties for keeping close aim at closer quarters.

Good karma+2 votes
Mr.John
Mr.John - - 1,570 comments @ Pistol aim alignment

What about Center Axis Relock? :P

Good karma+1 vote
Mr.John
Mr.John - - 1,570 comments @ ModDB 2016 MOTY Nominations! + v3.0 Previews

Seems the textures/normals on player characters are incompatible with CSM. Will this be fixed before 3.0?

Good karma+2 votes
Mr.John
Mr.John - - 1,570 comments @ Tyranny Giveaway

Sure, I'd take it.

Good karma+1 vote
Mr.John
Mr.John - - 1,570 comments @ Updated to version 1B (and now version 1C)

Maybe add an option to reverse alt-fire on double barrel if people want to alt-fire with lmb and double-barrel shoot with rmb.

Good karma+3 votes
Mr.John
Mr.John - - 1,570 comments @ Marksman recoil

What is with that left motion? Far as I know, guns don't drag left like that unless you are majorly ******* up.

Good karma+1 vote
Mr.John
Mr.John - - 1,570 comments @ ZPS coming to Source Engine 2013!

****, forgot to login :|

Good karma+2 votes
Mr.John
Mr.John - - 1,570 comments @ ZPS coming to Source Engine 2013!

What I would like to see is a new animation system that can combine fp and 3p animations in a smoother framework. And more hi-poly characters, especially the old bugged ones.

Good karma+2 votes
Mr.John
Mr.John - - 1,570 comments @ Shoot. Bread. Brains

Yes please.

Good karma+1 vote
Mr.John
Mr.John - - 1,570 comments @ Prices in game profiles

Getting both links to potential buy sites (so everyone can choose their favorite) as well as getting a price comparison is quite the cool feature. No need to start selling games here, just give gamers the option to choose from a list with prices, so it helps both developer getting money, and gamers finding cheaper alternatives. The updated time is also a neat add-on.

What I would recommend is adding option to change prices to other currencies. I would love to see what they are in my local currency.

Good karma+3 votes
Mr.John
Mr.John - - 1,570 comments @ Mod Appreciation Week 2016

Currently playing Dragon Age series, feels like this mod deserves it's praise. Again.
"Improved Atmosphere for Dragon Age: Origins, making an excellent game, even better. Adding more life and giving more lore to the game, by changing environment, npcs, items, stats, gameplay and more, even making modding even better by adding moddability to itself. Other mods utilize this, such as "Of Ferelden". Feel like giving DAO another try? Use this."

Good karma+2 votes
Mr.John
Mr.John - - 1,570 comments @ Extreme Gore anyone?

This might be something

Good karma+2 votes