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Comment History
MoritzJT
MoritzJT - - 14 comments @ The Clone Wars Recreated Total Conversion (v1.0)

I'll try to get in touch over at jkhub

Good karma+2 votes
MoritzJT
MoritzJT - - 14 comments @ The Clone Wars Recreated Total Conversion (v1.0)

I'm not quite sure - what's the issue with SP vehicles and their features compared to MP - cameraAlpha support aside... Really looking forward to this!

Good karma+2 votes
MoritzJT
MoritzJT - - 14 comments @ Statement to the canceled release today

r_primitives 2 to the help
also cap the FPS at 125
also...

NVIDIA Profile Inspector can force extension string limits - should avoid any shadow glitches, even if the exec remains stvoy.exe

Good karma+1 vote
MoritzJT
MoritzJT - - 14 comments @ January progress

when release 2.0 comment?

Good karma+1 vote
MoritzJT
MoritzJT - - 14 comments @ Call of Duty: United Fronts

If it has become trivial and not that time consuming to set up such a tool to bulk upscale stuff I might give it a try but I shy away from doing the research. I haven't contributed to this mod in any form so far but I'm compiling a ReShade Preset for SSDO / RTGI RayTracing which helps with the atmosphere:

Imgsli.com
Imgsli.com
Imgsli.com
Imgsli.com
Imgsli.com

Good karma+2 votes
MoritzJT
MoritzJT - - 14 comments @ Real Weapons Addon 1.15

Sometimes I get script errors. I had to fix the pegasusnight.gsc file from the Real Weapons mod so the levelscript matches the give items from your mod. Or it will crash during levelload. Other than that wow...! Nice job thanks!

Good karma+1 vote
MoritzJT
MoritzJT - - 14 comments @ Elite Force Graphic Overhaul Mod Beta 0.90 Release

I'm sorry, I should have given feedback by now, but I just can't stop playing!!! I have even seen a few texture's where I'd have an idea for a replacement (non changed ones only, your's add a bloody lot to immersion!)

Good karma+2 votes
MoritzJT
MoritzJT - - 14 comments @ Statement to the canceled release today

Hey don_quichote have you tried renaming it to some more generic titles like quake3.exe or even ef2.exe?

It's either the graphics driver or some other windows magic that utilises the different loading paths and shader extensions.

I got my stvoy.exe to quake3.exe and run reshade 3.0.4 perfectly fine with EF1 and what is that shadow glitch you are talking about. Framedrop?

Good karma+1 vote
MoritzJT
MoritzJT - - 14 comments @ SerenityJediEngine2016

So I installed Jedi Academy and Jedi Outcast from GOG.com, copied the 4 pk3s from outcasts base to academys base and renamed them with 0_ preceding.

I also changed a few lod settings in the serenityjediengine config. I run the game in 2880x1800 which works fine.

However once I go down the elevator on the first mission on kejm and towars the secret area, the game freezes, then crashes. I also can't find a way to enable cheats (aside from devmap) I wanted to try to noclip around the scripted event. What am I doing wrong?

Good karma+1 vote
MoritzJT
MoritzJT - - 14 comments @ Doom 3: Redux

I'm currently trying to figure out what happened to sikkmod's Parallax Occlusion Mapping feature. Has it been stripped and is it incompatible? I'd love to have it back for a replay, any chance?

Edit, just found this: Moddb.com

This mod deserves much more attention, promoting it to my friends :-)

Really awesome job!

Good karma+1 vote
MoritzJT
MoritzJT - - 14 comments @ Mars City

I see, will it be available though? :-) Got an AMD card too but where's the difference in sikkpins POM compared to NVIDIA?

Good karma+1 vote
MoritzJT
MoritzJT - - 14 comments @ Elite Force 2

How did you configure QeffectsGL.ini to work properly on Elite Force 2?

Good karma+1 vote
MoritzJT
MoritzJT - - 14 comments @ Mars City

Are you making any use of the paralax mods?

Good karma+1 vote
MoritzJT
MoritzJT - - 14 comments @ Mars City Security WIP Update 12

I'd like to know if you'll go open source on this one day because I still have high hopes for your Mod to go fully compatible with sikkmod 1.2 for both ROE and stock Doom 3.

Good karma+1 vote