I just watched the weapons showcase. I hate harshly criticising peoples' hard work, but it all looks very hit-and-miss as a long-time 2142 fan. I'm aware the video's over a year old so forgive me where things have been changed.
The biggest offender to me is the weapon sounds (assuming the video is fairly representative of how they actually sound in-game), and seems to me like a classic case of "If it aint broke...". The only one I'd say is better is that of vanilla is the Zeller.
There are a few weapons - Krylov, Baur, Voss, Turcotte, Moretti, Vostok, both AT launchers, all pistols - that have weird-looking origins. Some are too far forwards, some too close to the centre of the screen, some at funny angles relative to the point-of-view and point-of-aim. The launchers I feel are too low, making it look like they're not really being hoisted on the shooter's shoulder.
Many of the reload animations I feel are a bit too flashy and/or needlessly forceful, lack the economy-of-motion that can make them satisfying, and/or make little mechanical or practical sense. Most egregious is the Turcotte, I can't think of a scenario where a collapsing stock doubling as the magazine release would be a good idea.
With the LMGs, their animations make them seem very light-weight compared to most of the other weapons, when the Bofors has to be heaved into position. In addition, the sights popping themselves down during the reload looks silly in most cases.
Speaking of LMGs, it makes no sense to me that their reticles are gone - If anything it should be the other way round with the front sights removed - modern optics are durable and reliable enough to make irons practically redundant, never mind what might come out in 100 years' time (assuming we're not all under the sea by then).
I don't like the designs of the new weapons. They look very make-shift and/or aniquated compared to everything else in the game, especially with their lack of optics. That said I think they'd be really fitting for a third faction, maybe North American remnants or somesuch.
Finally, and I can't tell if this is the case due to the ranges the targets were at, but I don't think the Pilum should be a railgun/hitscan type weapon - Its projectile speed in vanilla was a little too slow but not by much - assuming its role and stats are otherwise similar it needs to remain a (somewhat slow) projectile weapon for balance, otherwise there's no real incentive to use the missile launchers over it unless they've been changed significantly.
For all the criticism I have however, I do like a lot of the updated assets. All one person's opinions to be taken or left, hope to see development carry on whatever the case.
Morbo512
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