Come again?
Love the look of those MFDs. Very military-like, looks great.
About time! No, really, I was always wondering why you couldn't build individual rooms from the start. So glad to see this mechanic properly added. Keep up the good work.
Wow, Looks like FSX, but in space.
I never thought I'd be impressed by a hole in the ground.
Great screenshot, very dramatic looking.
Wow, this game is just going to be me trying to find the best views to build a space station on.
Wow, those are some sexy fog/atmosphere effects. It makes me want to find a planet that's entirely just thunderstorms.
Looks pretty good for being such an early, early alpha. I look forward to the development of this game as tactical shooters like the old Rainbow Six games aren't as popular as they used to be.
What's the lore going to be like in the game? Is it going to have one, or will it just be what it is? So far, we've mostly just seen a lone spaceship flying through various areas of space, and I'm curious as to how other people play a part into the grand scheme of the game's universe.
Oh wow, getting into familiar territory. Good shot of Jupiter.
Good looking screenshots as always. The horizon looks a little too bright, but that's probably just me.
Very beautiful fog from above, I can't imagine trying to fly through that though.
"...we will also be making adjustments to the way we do development with the goal of better transparency, more community involvement, and faster development."
Was this the best part of the update for anyone else, or was it just me?
Seriously though, these points excite me. For a while it's felt like too many people don't know what's going on, and the community feels dead even though the mod isn't. I'm hoping that the release of v1.2 will be a good clean slate to bring back the community and hype I felt when v1.1.5 came out.
Speaking of the music, will the game allow you to add in your own MP3s to have a custom soundtrack?
Lava flows, volcanoes, thermal lighting... I never knew I wanted those features. Guess I'm going to get lost in this engine again.
I can't wait to explore these environments myself. I'm just hoping we'll get to see some more celestial things like cosmic dust clouds, black holes, or asteroid belts/fields. Just something to shake up what we've seen so far. As always, good work.
It sounds like you're striking a good balance between realism and fun. I'm okay with things not always being 100% true to real physics because it can really bog down the experience in some cases. Either way, good work.
Wow, it looks like you're making ridiculous amounts of progress. Every update looks better than the last and I feel like at this rate, a playable demo could come out whenever.
No deflection marker on the HUD? Will you have to lead fast moving targets yourself or is that a future feature? Good Dev Video nonetheless.
Crosswind? Are planets going to have dynamic weather/atmospheric/wind effects?
Oh, I like the shocks on the landing gear when you touch down, very nice.
The game is looking very good so far, I'm eager to see where this goes. Are the planets and systems to scale?
Looking pretty good so far, definitely a fan of that distant, muffled effect. Keep up the good work.
I hope this game gets more publicity once it's further along, it looks promising.
A demo by December? Wow, I hope you can pull that off. You must have a fair bit of content done or a demo that's really early. Either way, best of luck to you.
Wow, a space game where space is ACTUALLY dark, I hope the darkness stays.
Looks pretty interesting, I'll definitely be checking up on this game.
I really liked the Clone Wars CGI series and thought the plot was really good/enjoyable... But when you bring up those points, I feel like my life is a lie. I'm hoping Disney's Rebels isn't a flop. They've got too much riding on it to fail, right?
From what I understand, he's pretty much just died... disappeared off the face of the internet. Apparently this isn't the first time he's done it either. So hopefully we'll hear from him soon. If he doesn't come back though, the other mod team members will probably release v1.2 without him.
MiniMe943
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