Indie game maker - currently engaged in an epic #1GAM jam challenge for 2014.
I have been researching and programming procedural galaxy generation for Space Warfare: Infinite. Basically it places stars of different types in a galaxy...
procedurally generating galaxies, planets and nebulae
I've been working to add new ship to Space Warfare: Infinite! The next month will be devoted to just playing the 3D artist so that I can develop the fleets...
modeling new capital ships to space warfare: infinite
This last week I've been polishing up the current build and sending it out to some testers to try it out. Also, on Tuesday I will be on the Space Game...
dev log: space warfare: infinite -new game modes, gameplay vid
It's been a long week with lots of snow days to work on Space Warfare: Infinite. While I added some features: Battle Editor, new weapons, commands - I...
dev log: space warfare: infinite – gameplay videos, battle editor and unity 5
Space Warfare: Infinite has made some pretty good progress in the last few weeks. Capital ship battles that the player can control. The ability to switch...
space warfare: infinite -dev log- capital ship battles and switch between ships
Part of last week and into the weekend has seen a lot of time devoted to reworking the AI. I also wanted to add some new visual elements and while I did...
space warfare: infinite – dev log – ai dogfighting maneuvers and launch tube
This past week I've been working on unifying the ship code so that player and AI ship code is shared completely. Additionally, I added armor and location...
space warfare: infinite – dev log – scanners, damage and glowing stuff
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