I'm an avid designer, programmer, and attention whore.
My professional work includes:
Spore (Maxis),
Nike Golf (Motion Theory),
Fidg't Visualizer (Protohaus),
Design Innovation Team (Yahoo!).
On my free time I produce music, play the guitar, and try to stay away from the computer as much as possible.
Even though project Berimbau is such an incredible time sink I really enjoy working on it. So much so I wish I can quit my job, become a hermit, and just work on this all day. Unfortunately I don't have this luxury.
Progress is going well. Got some help from steampowered forums (the new VERC) for sword collision detection and that whole thing is finally out of the way and pretty much in-the-bag. There are ofcourse many new bugs that I discovered with my code, notably the client-side sword tracers begin falling down and into the ground when there is net_fakelag turned on. Fuck :|
I can't help but feel overwhelmed by the sheer quantity of work required to make this mod. There are art assets to be made (even just placeholder ones), code to be debugged, further design documents to write, concept art revisions, texture libraries to compile, and repositories to manage. Thankfully we have a very small team (two people!) so far and management overhead is not a burden whatsoever.
Shooting for a playable alpha, we've sort of locked down the features for Berimbau. There's going to be one stance, seven different sword attacks (directional), blocking, a combo system, one character model, possibly two maps, and one gametype. I'm quite hesitant to release Berimbau to the public in this early stage so we might just do a private alpha test. Hopefully by July we can get a full playable release to private testers.
Finally, we also need to design the website for Berimbau, set up a forum, and all that jazz. Again, the workload is quite overwhelming and relentless, but we're desperate (and crazy) enough to see this project through to the end.
For people and teams developing mods and games with Valve's Source engine.
Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what...
Game development by Michael Chang, currently working on Operators, a turn-based tactical simulation.
Hey There mflux, Thanks for the congrats on IG: warlord. I'm really excited about Berimbau its looking quite fantastic. I'd love to make a map for it at some point, but right now I'm busy working on new maps for updates and patches for IG: Warlord and finals. Hope everything else you are working on is going as well as Berimbau seems to be!
Hey buddy u from china? It's rare to see chinese people on modDB.
I'm a chinese too.
How to I add you as a friend? ;)
no problem
hey hey hey :D