50/50 between computer games and film. That's me. I wanna pitch movies as if they were computer games, and develop games as if they were movies. I've made a few mods for freeware games, and I'm a huge C&C fan. =)
What happens if an RTS game has intelligent units.. real physical bullet calculation, and the ability to jump into the battlefield to raid the enemy base with your own specialized weapons?
Well, right now I've at least got some pretty cool tests going, and about 100 hours of MP testing. Fun fun fun. It's looking like I'm one more redesign away from a really epic game.
You can Beta Test it at Meteormods.com
Testing a multiple object per building code mockup... and making the mistake of taking a few minute break, while the green team took over.