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MarteenDee
MarteenDee - - 1 comments @ Armour overhaul and other tweaks...

I never said that armours from fallen NPCs would be useless worthless after repair, mind you.
All I said was that armours found on opponents would be broken and not "as new". Also, in my opinion, armours which nearly doesn't wear are a bit unrealistic, no?

Lets consider this kind of scenario:
I'm fighting some mercs and one of them drops severely broken merc armour. Its protective quality when broken is nearly as good as my old, worn leather jacket and (that's part of my another idea I'll elaborate later about) has more inventory grids due to having more pockets.
On top of that I can fix it for a little less money than if I would buy new and save some RU to buy one extra medpack.
That's what I call *scavenging* which should differentiate S.T.A.L.K.E.R. from other FPS games.

This - with decreased spawn of medicaments of any kind - should make The Zone more rough and unforgiving place instead of walk in the park with medkits dropped here and there...

As to the first comment - I wouldn't make two sets of armours. Armour IS armour no matter if it's picked up from the fallen enemy or bought in the shop. Only difference is that one taken from the body has bullet holes in it...

Good karma+1 vote