There is news about units, if you are up to date on the discord you already know what I mean.
*New attack dynamics for the Typhon and A10.
*British Infantry(Grenadier) with the Grenade skill.
The demonstration will appear in videos
There is news about units, if you are up to date on the discord you already know what I mean.
*New attack dynamics for the Typhon and A10.
*British Infantry(Grenadier) with the Grenade skill.
The demonstration will appear in videos
Extra: They were already available but I'll remind you.
*LIGHTHOUSE: Building with good vision range apart from an excellent view of the sea.
(Available since WW1 Age)
*SPY CENTER: The building has good peripheral vision. Create Spies (good vision and semi-invisible but weak and do not attack)
(Available since WW2 Age)
*MARKET: Sell or buy resources
(Corrected initial age, now starts from the Copper age).
*FARM: Just a detail if you like, nothing relevant
There are 3 new buildings available:
*MISSILE BASE: By default it will be aggressive and a lot of recharge
(available since the WW2 Age)
*CASTLE: A fortress barracks, does not garrison or attack, collect the best units of the time.
(available since the Bronze-Modern Age)
*ANTI-NUCLEAR BASE: The same function as a fortress, a little more expensive, 60 of transport capacity, more resistant to common attacks and will have the peculiarity that it will be almost immune to any bomb.Damage received will be calibrated over time
(Available since the WW2 Age)
For that building recycling the VIKING type unit because I had previously vacated it.
Hello everyone, soon I will make a couple of videos and the next demo, will be released, for now I leave you with this news:
There are 3 new buildings available:
*MISSILE BASE: By default it will be aggressive and a lot of recharge
(available since the WW2 Age)
*CASTLE: A fortress barracks, does not garrison or attack, collect the best units of the time.
(available since the Bronze-Modern Age)
*ANTI-NUCLEAR BASE: The same function as a fortress, a little more expensive, 60 of transport capacity, more resistant to common attacks and will have the peculiarity that it will be almost immune to any bomb.Damage received will be calibrated over time
(Available since the WW2 Age)
For that building recycling the VIKING type unit because I had previously vacated it.
This is a list of several objects that have already been renamed.
Obviously this is a draft, the first letters of each word are actually capitalized.
I forgot to add to the photo (it's ready):
- The elite phalanx is called SPARTAN HOPLITE.
- Crusader is now called PALADIN (elite knight, Black Prince)
- Guardian (elite cataphract, Cid) is now called CRUSADER.
- Comando SAS is now calles COMANDO SS
- Ups is SPANISH PIKEMAN now
- Moorish Cavalry is now Mameluke
Thanks to AGRAEL for showing me RESOURCE HACKER, now we can change the names of the objects as we like without any problem
Agrael Youtube
Youtube.com
It is a detail for those who like to play calmly, it is obvious that those who want to play it competitively is unnecessary.
And since it only took me less than 5 minutes to implement, I don't have a problem.
Thanks to AGRAEL for showing me RESOURCE HACKER, now we can change the names of the objects as we like without any problem
Agrael Youtube
Youtube.com
It ranges from the Bronze Age to the Industrial Age for now.
I need to fix the letters of buttons, in the tank factory.
IMPORTANT
Demo 0.5 has been released
* I'll leave changes to ships, tanks, officers, and future units for the next demo.
* Apparently there was a slight error in the graphics size of the new units, nothing that affects the gameplay
PLEASE READ THE INSTRUCTIONS OR USE THE VIDEO WITH SUBTITLES!!!
(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ
NOT EVERYTHING IN THE VIDEOS OF DEMOSTRATION IS UPDATED IN THIS VERSION, The English instructions are organized.
INSTRUCTIONS:
1. Download EE here Empireearth.eu
(Only install in English, other languages are causing problems)
2. Download this winrar file(demo) and unzip.
- Paste the db folder into Empire Earth Art of the Conquest-data
(If you have a db folder there, I recommend that you move it to another place and paste the db file you downloaded there).
3. Indiedb.com
Download this plugin.
- Copy and paste the contents of the TEXTURES files into Empire Earth Art of the Conquest-data-textures
- Copy and paste MODELS content into Empire Earth Art of the Conquest-data-models
- Do not copy the db file
PD: To remove the mod correctly you need to uninstall and install Empire Earth, there is another way but surely many will get lost in the explanation(More than anything because by installing the add-ons from point 3, it would be incompatible in a multiplayer, solitary or editor where they do not have the mod)
PD:There is a file for the atomic bomb, but it will come out in the official launch with its instructions and video if possible
Video Tutorial complete:
The new units of mod 0.5
An elite Phalanx with Achilles graphics(Spartan Hoplite)
- An Elite Cataphract with Cid graphics(Crusader)
- An Elite Dragon, graphics by the Duke of Wellington(Cuirassier)
- An Elite Knight with Black Prince graphics(Paladin)
The male citizen will have a slight advantage in collecting gold, iron and stone. The female citizen will have a slight advantage in hunting, agriculture and fruit gathering.
So if you are a detail-oriented person, there you have it to improve your game.
To give you an idea:
- if a male citizen collects 30 iron
- the female citizen will collect 28-29 in the same time.
So that you can understand these numbers, take it as the time to collect the resource, the higher it is, the longer it will take.
PRODUCTIVITY:
(CIUDADANO-CITIZEN)
Gold----------6k(before 3k)
Stone---------5.8k(before 3k)
Iron----------6k(before 3k)
Farm----------3.8k(before 2.2k)
Hunt----------3k(before 1.7k)
Forage--------3.4k(before 2.6k)
Wood----------4.4k(before 2.2k)
Build Rate----400(before 300)
BARCO DE PESCA(Fishing Boat)
Hunt----------2.8k(before 2.6k)
With resources with capacity for 12 citizens this change is balanced
We are already preparing for costs with this change
I take this opportunity to remind you that THE COSTS WILL BE CHANGED AT THE END of the mod.
They are already noted separately
RECOVERY RATE/SEC:
TR: Recovery rate, AR: area
Medic, hero: 2 TR,3 AR
Priest, tent, church: 1 TR,4 AR
Hospital: 2 TR,6 AR--3 TR,8 AR--4 TR,10 AR--5 TR,12 AR--6 TR,14 AR
Engineer (tanks only): 2 TR,4 AR
Tank factory (only tanks): 5 TR,8 AR
Dock: 6 TR,8 AR--8 TR,10 AR--10 TR,12 AR--13 TR,14 AR
Naval Shipyard: 10 TR,12 AR--11 TR,14 AR
Space Dock (maybe you change it): *10 TR,12 AR--12 TR,14 AR
Fishing Boats(only ships): 1TR,6 AR
CURRENT LINK(IMPORTANT):
Moddb.com
Do not download this version!!!!!!
PLEASE READ THE INSTRUCTIONS OR USE THE VIDEO WITH SUBTITLES!!!
(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ
NOT EVERYTHING IN THE VIDEOS OF DEMOSTRATION IS UPDATED IN THIS VERSION, The English instructions are organized.
INSTRUCTIONS:
1. Download EE here Empireearth.eu
(Only install in English, other languages are causing problems)
2. Download this winrar file(demo) and unzip.
- Paste the db folder into Empire Earth Art of the Conquest-data
(If you have a db folder there, I recommend that you move it to another place and paste the db file you downloaded there).
3. Indiedb.com
Download this plugin.
- Copy and paste the contents of the TEXTURES files into Empire Earth Art of the Conquest-data-textures
- Copy and paste MODELS content into Empire Earth Art of the Conquest-data-models
- Do not copy the db file
PD: To remove the mod correctly you need to uninstall and install Empire Earth, there is another way but surely many will get lost in the explanation(More than anything because by installing the add-ons from point 3, it would be incompatible in a multiplayer where they do not have the mod)
PD:There is a file for the atomic bomb, but it will come out in the official launch with its instructions and video if possible
Video Tutorial complete:
The male citizen will have a slight advantage in collecting gold, iron and stone. The female citizen will have a slight advantage in hunting, agriculture and fruit gathering.
So if you are a detail-oriented person, there you have it to improve your game.
PRODUCTIVITY:
(CIUDADANO-CITIZEN)
Gold----------0.8k(before 3k)
Stone---------1k(before 3k)
Iron----------0.8k(before 3k)
Farm----------1.4k(before 2.2k)
Hunt----------2.2k(before 1.7k)
Forage--------1.8k(before 2.6k)
Wood----------1.6k(before 2.2k)
Build Rate----200(before 300)
BARCO DE PESCA(Fishing Boat)
Hunt----------1.6k(before 2.6k)
With resources with capacity for 12 citizens this change is balanced
We are already preparing for costs with this change
Yes, each basic soldier will cost more with each age, my costs will be based on those numbers for the units of that era.
This is an image of what is missing to finish the mod, the damage received, there are almost 60 types of units, 54-58 really useful.
It is necessary to perform approximately 60x60 tests (about 3600) and nothing is omitted.
It can be summarized that this is the heavy part of the mod.
I have to redo some previous tests because I made certain adjustments along the way
War chariots with area attack, close combat and allied damage.
The Catalina now attacks with torpedoes, available from WW1 to WW2
Whoever is reading this may i need to do the scenario again, since I will do it based on the new mod and the settings may make it incompatible, I'm just mentioning it just in case.
CURRENT LINK(IMPORTANT):
Moddb.com
Do not download this version!!!!!!
CURRENT LINK(IMPORTANT):
Moddb.com
Do not download this version!!!!!!
The other tanks are available in the factory, everything will be normal again from the digital age
Mapachin
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