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Malcontent1692
Malcontent1692 - - 77 comments @ SotP 2 Lancer-class fast-attack corvette

Showing off some more new assets for SotP 2, this will be our Lancer-class model soon to be showing up in game. Along with a couple more new corvette classes, the Lancer will be brand new to the roster of the UNSC and will serve as a cheap but effective option for shoring up defenses, fast raiding fleets and general swarm tactics against enemy ships.

In the last picture you can see its size compared to the Gladius-class heavy corvette and another newcomer, the Seax-class light corvette

Good karma+4 votes
Malcontent1692
Malcontent1692 - - 77 comments @ SotP 2 Lancer-class fast-attack corvette

Showing off some more new assets for SotP 2, this will be our Lancer-class model soon to be showing up in game. Along with a couple more new corvette classes, the Lancer will be brand new to the roster of the UNSC and will serve as a cheap but effective option for shoring up defenses, fast raiding fleets and general swarm tactics against enemy ships.

In the last picture you can see its size compared to the Gladius-class heavy corvette and another newcomer, the Seax-class light corvette

Good karma+2 votes
Malcontent1692
Malcontent1692 - - 77 comments @ SotP 2 Lancer-class fast-attack corvette

Showing off some more new assets for SotP 2, this will be our Lancer-class model soon to be showing up in game. Along with a couple more new corvette classes, the Lancer will be brand new to the roster of the UNSC and will serve as a cheap but effective option for shoring up defenses, fast raiding fleets and general swarm tactics against enemy ships.

In the last picture you can see its size compared to the Gladius-class heavy corvette and another newcomer, the Seax-class light corvette

Good karma+2 votes
Malcontent1692
Malcontent1692 - - 77 comments @ SotP 2 Lancer-class fast-attack corvette

Showing off some more new assets for SotP 2, this will be our Lancer-class model soon to be showing up in game. Along with a couple more new corvette classes, the Lancer will be brand new to the roster of the UNSC and will serve as a cheap but effective option for shoring up defenses, fast raiding fleets and general swarm tactics against enemy ships.

In the last picture you can see its size compared to the Gladius-class heavy corvette and another newcomer, the Seax-class light corvette

Good karma+3 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Ruma-pattern Light Carrier

Also wanted to point out, our discord server is where you can get new info directly from us first, plus you can talk with us in the channels-ask questions, get cool new image posts with new ships and in progress shots of other stuff we're working on. Come join us there and hangout!
Discord.chokepoint.games

Good karma+2 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Ruma-pattern Light Carrier

Hello all! Wanted to start posting our SotP 2 progress on Moddb once again-we've been busy for a while retooling the mod from scratch, literally rebuilding our codebase and art assets from the ground up to provide a more stable, optimized experience when the mod releases again. This is taking a bit because several of our high-end devs (Unikraken, myself and Lord-Set) have been hired at Stardock and are now working on Sins of a Solar Empire 2 as well! While our time is a little more spotty these days I assure you we're working on top quality assets and new techniques for the next release for you all to enjoy.

To that end, I wanted to start posting some of our new and improved art assets with fresh PBR materials as SotP 2 will be using the Sins remastered shaders! Everything will look much more shiny and realistic in the new build and we hope you all like the improved direction. I'm personally working on our suite of UNSC materials as we speak and will be showcasing them soon as well.

Good karma+2 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Ruma-pattern Light Carrier

Also wanted to point out, our discord server is where you can get new info directly from us first, plus you can talk with us in the channels-ask questions, get cool new image posts with new ships and in progress shots of other stuff we're working on. Come join us there and hangout!
Discord.chokepoint.games

Good karma+3 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Ruma-pattern Light Carrier

Hello all! Wanted to start posting our SotP 2 progress on Moddb once again-we've been busy for a while retooling the mod from scratch, literally rebuilding our codebase and art assets from the ground up to provide a more stable, optimized experience when the mod releases again. This is taking a bit because several of our high-end devs (Unikraken, myself and Lord-Set) have been hired at Stardock and are now working on Sins of a Solar Empire 2 as well! While our time is a little more spotty these days I assure you we're working on top quality assets and new techniques for the next release for you all to enjoy.

To that end, I wanted to start posting some of our new and improved art assets with fresh PBR materials as SotP 2 will be using the Sins remastered shaders! Everything will look much more shiny and realistic in the new build and we hope you all like the improved direction. I'm personally working on our suite of UNSC materials as we speak and will be showcasing them soon as well.

Good karma+3 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Ruma-pattern Light Carrier

Also wanted to point out, our discord server is where you can get new info directly from us first, plus you can talk with us in the channels-ask questions, get cool new image posts with new ships and in progress shots of other stuff we're working on. Come join us there and hangout!
Discord.chokepoint.games

Good karma+2 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Ruma-pattern Light Carrier

Hello all! Wanted to start posting our SotP 2 progress on Moddb once again-we've been busy for a while retooling the mod from scratch, literally rebuilding our codebase and art assets from the ground up to provide a more stable, optimized experience when the mod releases again. This is taking a bit because several of our high-end devs (Unikraken, myself and Lord-Set) have been hired at Stardock and are now working on Sins of a Solar Empire 2 as well! While our time is a little more spotty these days I assure you we're working on top quality assets and new techniques for the next release for you all to enjoy.

To that end, I wanted to start posting some of our new and improved art assets with fresh PBR materials as SotP 2 will be using the Sins remastered shaders! Everything will look much more shiny and realistic in the new build and we hope you all like the improved direction. I'm personally working on our suite of UNSC materials as we speak and will be showcasing them soon as well.

Good karma+2 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Ruma-pattern Light Carrier

Also wanted to point out, our discord server is where you can get new info directly from us first, plus you can talk with us in the channels-ask questions, get cool new image posts with new ships and in progress shots of other stuff we're working on. Come join us there and hangout!
Discord.chokepoint.games

Good karma+2 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Ruma-pattern Light Carrier

Hello all! Wanted to start posting our SotP 2 progress on Moddb once again-we've been busy for a while retooling the mod from scratch, literally rebuilding our codebase and art assets from the ground up to provide a more stable, optimized experience when the mod releases again. This is taking a bit because several of our high-end devs (Unikraken, myself and Lord-Set) have been hired at Stardock and are now working on Sins of a Solar Empire 2 as well! While our time is a little more spotty these days I assure you we're working on top quality assets and new techniques for the next release for you all to enjoy.

To that end, I wanted to start posting some of our new and improved art assets with fresh PBR materials as SotP 2 will be using the Sins remastered shaders! Everything will look much more shiny and realistic in the new build and we hope you all like the improved direction. I'm personally working on our suite of UNSC materials as we speak and will be showcasing them soon as well.

Good karma+2 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Ruma-pattern Light Carrier

Also wanted to point out, our discord server is where you can get new info directly from us first, plus you can talk with us in the channels-ask questions, get cool new image posts with new ships and in progress shots of other stuff we're working on. Come join us there and hangout! Discord.chokepoint.games

Good karma+4 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Ruma-pattern Light Carrier

Hello all! Wanted to start posting our SotP 2 progress on Moddb once again-we've been busy for a while retooling the mod from scratch, literally rebuilding our codebase and art assets from the ground up to provide a more stable, optimized experience when the mod releases again. This is taking a bit because several of our high-end devs (Unikraken, myself and Lord-Set) have been hired at Stardock and are now working on Sins of a Solar Empire 2 as well! While our time is a little more spotty these days I assure you we're working on top quality assets and new techniques for the next release for you all to enjoy.

To that end, I wanted to start posting some of our new and improved art assets with fresh PBR materials as SotP 2 will be using the Sins remastered shaders! Everything will look much more shiny and realistic in the new build and we hope you all like the improved direction. I'm personally working on our suite of UNSC materials as we speak and will be showcasing them soon as well.

Good karma+7 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Sins of the Prophets

-I agree with Rear_Admiral_Ardans response here, in that Stanforth needs that heavy combat ship at the end of his tech tree to help his fleets content with Covy heavy hitters later in the game. Offensive wise, Stanforth is the weakest of the 3 leaders and his strategy is built on using speed and prowlers to get around the enemy, weaken them and then throw the final knockout punch with Thanatos battlegroups. Cole's offensive power is already ridiculously high as is and Hood doesn't need max tankiness and defensive might as well as a giant battleship.

-Covenant ship shields are indeed fairly strong, but nowhere near unbeatable as they are supposed to be. You need to learn the weaknesses of their ships and bring the right kind of fleets to hit them hard and take them out quickly (the Artemis and its Cov-Killer ability is arguably the UNSC's best assets against the covies).

-The Moncton being able to one shot 3 CCS cruisers is a made up piece of lore from years ago, that's never been canon. And making the ODPs that powerful would be horribly unbalanced, which is why we nerfed them a bit in the new version. They were fun to use, but not very fun to fight against.

-There are not and will never be late game fleet retrofits for the standard UNSC again, its incredibly unbalanced and makes the UNSC faction even more powerful than it already could be (the UNSC is actually the stronger faction of the 2 for a number of reasons).

-All of those fleet battle orders would indeed be nice to do, unfortunately all of that that is literally impossible in Sins. There's nothing we can do to make ships group up in super specific formations or fire in specific ways.

Good karma+3 votes
Malcontent1692
Malcontent1692 - - 77 comments @ War Never Changes, but Combat...

It's one of my favorite parts of the mod's overhaul. Plus its created some great moments where sometimes you'll jump UNSC ships out of the gravity well and they'll die in slipspace lol.

Good karma+3 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Athens-class carrier V3

If you're wanting that I think you'll be quite happy with the upcoming release! Got some surprises for everybody

Good karma+1 vote
Malcontent1692
Malcontent1692 - - 77 comments @ Sojourner-class dreadnought V2

You guys almost got even more than than but i was too tired to do more rendering lol. You'll probably be seeing more ships in the next few days though!

Good karma+2 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Paris-class heavy frigate

Thanks! And oh for sure the Paris is by far the best UNSC frigate design, makes me a bit sad that they didn't update the H2A Stalwart to look just a little more like it honestly.

Always a pleasure to see you here man!

Good karma+4 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Athens-class carrier V3

100% agreed, the Athens is one of my favorite fan ships we've designed.

Good karma+5 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Sojourner-class dreadnought V2

Glad you like it! More is coming soon

Good karma+2 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Sojourner-class dreadnought V2

Long shaft ( ͡° ͜ʖ ͡°)

Lol but thank you! I use 3DS Max pretty exclusively for modeling, rigging ships and unwrapping. Sookendestroy uses a mix of Blender (as his main) and max for some modeling and exporting for me as its generally easier that way.

Good karma+3 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Hillsborough-class light destroyer

Thank you kindly! And no sir our plan is for you to be able to build these boys yourself. The Innies will have a few of them laying around for sure but you'll be able to have them with your fleet.

Good karma+3 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Hillsborough-class light destroyer

Based on our current ideas for the ship, its Ares missiles will basically take the place of archers that are found on other UNSC ships. They'll be pretty good at short duration spike damage and have a longer recharge time (around 15-20 seconds) so they will be very solid secondary weapons. The main draw for this ship would be its ability to consistently saturate the target with Ares barrages and deck gun fire, which would be great at keeping health and shield recharge at bay.
Definitely won't be as tanky as a Halberd and much more focused on dealing considerable spike damage in waves rather than the pure alpha damage Halberd.

Good karma+4 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Stalwart-class light frigate V2 (WIP)

He isn't completely wrong there, i kind of wanted to do something for the flight pods to make them look a bit detailed but the addition of the armor plates shot up the polycount a fair amount-nearing the limit that I like to keep frigates under.
For a ship as relatively low importance and spammable I don't want to make the model too crazy, I may try to put some kind of plating there to see what i can get away with though. If it gets too intensive I could remedy this with textures though.

Good karma+2 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Stalwart-class frigate V2

The man himself has spoken :O

Thanks my dude means a lot coming from you!

Good karma+5 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Sins of the Prophets

We've got some ideas and WIP models laying around but nothing concrete just yet. However its still on our minds so stay tuned, we may talk about it in detail or describe our ideas for a Forerunner faction sometime soon.

Good karma+1 vote
Malcontent1692
Malcontent1692 - - 77 comments @ Sins of the Prophets

I'm very happy that you're enjoying it my friend! We do our best to replicate the balance according to the lore and its always nice when someone finds it fun. Hope you stick around for a long time we've got even more good stuff coming soon!

Good karma+2 votes
Malcontent1692
Malcontent1692 - - 77 comments @ Sins of the Prophets

We can't do that until the post-war version of the mod. A shielded frigate for the UNSC would destroy their balance right now. UNSC AI would build nothing but Stridents.

Stridents dropping from the Infinity are fine since they do that in the lore also, and its a way to get them in the mod.

Good karma+1 vote
Malcontent1692
Malcontent1692 - - 77 comments @ Sins of the Prophets Alpha v0.88.5

For everything? I use 3ds Max for modeling, and Photoshop plus a little help from Substance painter for textures.

Good karma+1 vote