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Someone that love deep storyline and good gameplay and excellent maps

Comment History  (0 - 30 of 117)
Maggol
Maggol - - 117 comments @ Poll Request: Standalone Titanic Game?

Hello

Sometimes idealism must be put aside and start thinking realistic. I personally, vote for standalone game, because mafia is an old game and as far i know not have digital release, both in steam and GOG. This is a bad problem, because beside this is and old game, it's hard to get in legal way, mostly. Sorry to say this sir, but comparing the amount of work you have done to this mod, it's not worth it, if you limiting the scope of your project into a modification of a classic (calling it old, is disgraceful, ^_^) game. You can have more freedom in developing your game, not bounded by limitation of classic tools and old game logic, especially after i read that mafia didn't release a SDK.

But, in developing a stand alone game. Still, there is their own problem, like licensing issues, advertising and fan reaction that will be negative or positive. In the end, it will be worth it, your stand alone game will have more recognition, that will bring more players, and maybe if the stand alone game have something that make it different it will have it's own loyal base.

Developing mod is good and can be very good lesson for aspiring game developer. Beside making the game that you love more have replay value, mod also have tendency to make groundbreaking innovation. But, if the mod development taking too long, the feature to ambitious and big, and most importantly if the base game is too hard to get (meaning no digital release), there will be problems.

First, your mod will be have limited fan that will lead to small number of download. The mod will attract gamer that still playing mafia until now, but their number will be small and maybe if those people not liking the setting, the number goes smaller.

Second, because there is no digital release, the only way to get mafia the lost haven, is through piracy. Maybe the mod will boost mafia popularity, but for short term, most people will playing MTM through pirated mafia. For long term, 2K will be noticing the mod and mafia boost of popularity, they will, a) release mafia the lost haven in digital version or b)in the next mafia game, modding will be supported because the cause of this mod (if it succeed).

For conclusion, make the stand alone game. Modding is great to test your idea, but if it's too ambitious, make your idea as stand alone game. Don't worry about the licensing, as long both side is have clear agreement, it will move smooth. As long you keep releasing update, and good relation with MTM fan base, it will have helping the advertising, especially if the game have something special that will attract and inspiring dedicated people like you, your game will have it's own fan base, maybe it's own modding scene.

Have a nice day, sir

Good karma+2 votes
Maggol
Maggol - - 117 comments @ Divinia Chronicles: Early Access launch

WOW, can't believe it. Is it on Source Engine?

I do remember when its still named Return to Mana. Time sure flies fast

Good karma+5 votes
Maggol
Maggol - - 117 comments @ Guedin AoT - WIP #09

Awesome update sir. Too bad the prototype demo will not have titan. Btw, it will be free right? And maybe open source after official release or at least moddable?

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Badass Combine

thanks for the help, copying HL2 maps to mod's folder did the trick. Haven't tried with editing the bat file

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Badass Combine

reading from your question, maybe Coruja mean to copy hl2 update texture into badass combine texture folder. Just trying to help

Good karma+2 votes
Maggol
Maggol - - 117 comments @ Badass Combine

still having this problem. I have Half-Life 2 and Source SDK 2007 Installed. As an additional information, this is the path to folder sourcemods in my rig.
"F:\Steam\SteamApps\sourcemods\", do it cause a problem with the bat file? Because everytime i launch the bat file, it just run for a second and close again (without see the report what happen because it too fast)

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Badass Combine

I have a problem, the mod is launched but when i try to run a chapter, it's not launching. btw, this is the console report and i have Source SDK 2007 installed.

maxplayers set to 1
Steam config directory: F:\Steam\steamapps\common\Source SDK Base 2007\platform\config
Convar r_rootlod has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Convar r_eyeglintlodpixels has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Convar r_skin has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: FCVAR_CHEAT, parent wins)
Convar mat_softwareskin has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: FCVAR_CHEAT, parent wins)
ILocalize::AddFile() failed to load file "resource/ep2_english.txt".
Hud element 'CMapOverview' doesn't have an entry 'overview' in scripts/HudLayout.res
Hud element 'CHudLocator' doesn't have an entry 'HudLocator' in scripts/HudLayout.res
Unknown command "sv_backspeed"
GetAllManifestFiles: Unable to load maplist.txt
CModelLoader::Map_IsValid: No such map 'maps/background01.bsp'
map load failed: background01 not found or invalid
CModelLoader::Map_IsValid: No such map 'maps/d1_trainstation_02.bsp'
map load failed: d1_trainstation_02 not found or invalid
ConVarRef hap_HasDevice doesn't point to an existing ConVar
ConVarRef hap_HasDevice doesn't point to an existing ConVar

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Guedin AoT - WIP #08

yes, it make me motivated to learn more about making game. Watching guedin progress is really something.

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Guedin AoT - WIP #08

Despite scripting a system that imitating your skill as a titan's killer. What if the player skill and teamwork is more focused as the gameplay design. Well, i mean that no levelling system ala RPG, judging from your second paragraph a system like that tend to make people grinding and less teamwork. With a little simulation progression system, that reward player because he/she have a good reflex and good observation or tactic and also teamwork and winning the round, i think that will be have a more meaning to victory.

About 3rd person view, i think a game at this speed need to be played in 3rd person. Because if played at FPS, wow, most player will have motion sickness or nausea because illusion of speed. But that's just my opinion.

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Guedin AoT - WIP #08

i think the titan movement is fine. If i remember correctly isn't the mass weight of titan is light, too light for it's own size in the anime/manga. So the reflex response of a titan is considerably fast and almost at same size as normal human. So it will give more point to teamwork, taking one titan maybe need 2-3 person, one as the bait, and the others as the attacker.

But maybe you can make some like difficulty slider, like 100 percent of reflex to 25 percent of reflex for titan, their numbers or the amount of abnormal titan.

Good karma+2 votes
Maggol
Maggol - - 117 comments @ Guedin AoT - WIP #07

Awesome job, Sir. Is there gonna be a demo?

Good karma+4 votes
Maggol
Maggol - - 117 comments @ Jedi Academy - Knights of the Old Republic 2 Duels

4 May. Is that the release date?

Good karma+4 votes
Maggol
Maggol - - 117 comments @ Lost Alpha SDK soon!

how powerful LA SDK compared to COP SDK?

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Backwater Planet

Wow cool, 16 planet system is enough content for replay, how long to beat blade yautja?

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Backwater Planet

Judging from this screenshot, it seems to me like Xcom geoscape. And i imagining that this game have sort of freedom in choosing mission like in Jedi Academy but in one planet. Am i correct that you will have that some sort of stuff?

Good karma+2 votes
Maggol
Maggol - - 117 comments @ Naruto: Naiteki Kensei

Like a new compiler, your source code etc. Will you release it to modding community?

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Earth's Special Forces

I have some question for this mod
Does this mod will have bots?
Will you guys (the dev) release their toolkit or something like what Paranoia team did?

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Naruto: Naiteki Kensei

I have some question for this mod
Does this mod will have bots?
Will you guys (the dev) release their toolkit or something like what Paranoia team did?

Good karma+1 vote
Maggol
Maggol - - 117 comments @ PARANOIA

Hmmm, i see. That's if you want to make a new level, right? What if i want to make a new mod? BTW, what site that contain all tutorial about HL1? And Buzzer, can you make some tutorial about modding in HL1?

Good karma+1 vote
Maggol
Maggol - - 117 comments @ PARANOIA

Thank you for your answer, i have your toolkit. So, i need HL SDK version 2.3 am i correct?

Good karma+1 vote
Maggol
Maggol - - 117 comments @ PARANOIA

Hi Buzzer
What tools do you use to make Paranoia?

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Crysis Wars EX 1.1.0 Release

Hope, in the next release you people will make this mod have a bot support

Good karma+2 votes
Maggol
Maggol - - 117 comments @ Crysis Wars EX - Update #3

@DJ-Ready
I think you need Crysis Wars not Crysis

Good karma+2 votes
Maggol
Maggol - - 117 comments @ MechWarrior: Living Legends

Will you make this mod compatible with crysis wars?

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Petrograd

Amazing Mod
Will you make it compatible for Crysis Wars too?

Good karma+1 vote
Maggol
Maggol - - 117 comments @ S.T.A.L.K.E.R. - Lost Alpha

Will you make the novice skill easier? because i found the novice skill at priboi story is quite hard.

Good karma+1 vote
Maggol
Maggol - - 117 comments @ Volumetric Explosions & Damage Effects 1.13

Hehe, That's true manshooter

Good karma+1 vote
Maggol
Maggol - - 117 comments @ 23rd Century Warfare

@CitizenLand
I think it's doesn't necessary because it's used for non commercial project

Good karma+2 votes
Maggol
Maggol - - 117 comments @ 5.56mm Full Metal Jacket

Can,t wait for september

Good karma+2 votes
Maggol
Maggol - - 117 comments @ Hexen: Edge Of Chaos

I think with small number of mappers you can re-organize faster and coordinate better. You can easily watch their work and create better quality map. Remember quality is better than quantity, or you can make it episodic.

Good karma+1 vote