Grenade launcher is decent vs infantry. Deals less damage to a single target, but the area of effect makes it good vs groups.
Grenade launcher is decent vs infantry. Deals less damage to a single target, but the area of effect makes it good vs groups.
Units passing through radar stations is a bug
Leopards stats haven't been looked at yet. We'll see that at some point, but for now it is not game-breaking.
Blackbear Rocket takes several minutes to reload. Numbers are not final.
You misunderstood.
Some month ago, the warhound got the building repair removed by default, but it is restored with an upgrade. The only thing that changed since is that the upgrade was initially GP locked, and now it isn't
Welcome !
1.9 is not out yet, we are still working on it.
However, verion 1.87 releaed a few year ago, in a beta stage. The easiest way to install it is through Genlauncher. Here is a tutorial on how to install all of that: Youtube.com
That, and using open top fortifications
Myea... Pretty accurate summary
Just ignore him. No use feeding the troll
But he is right. Warhounds could always repair buildings when deployed.
All of them. So that it will answer all your questions
I suggest you read a couple of previously published articles. You might find some useful info
It will drop when it's done
Yes, after an upgrade
It is a design choice. We chose not to have that function.
Smart bomb is still here. But now it is completely separated from Pandora. And that also means you can get the Smart bomb AND the Neutron bomb at the same time, if you take the GP
Nope. Just a variant with the smile, and one without
Also, the neutron bomb has been reworked. It is now a standalone drop, not an upgrade to the smart bomb. No need of an additional GP to benefit fully from the protocol
Shockwave is considered finished. Aside maybe bugfixes and/or balance patches
just want to add something: none of the modes clear garrison
We just started with GLA. Wait and see :)
1) In addition to what the upgrade already does, it gives suppressors to Partisans and Mercenary Gunner's rifle
2) Hook Gunship has 3 kits. Nothing to do with salvage
3) It unlocks upgrades like the Recycler
5) We just started with GLA. Wait and see :)
6) Scout van can choose between rockets for ground targets and missile scramblers for ballistic missiles
7) It gives a small amount. Still susceptible to change
8) There is no plan as of now to bring back the scambler track
9) Anarchist can do both. Mines are always locked behind a GP
10) See 5)
11) They can get inside buildings for cover, but can't fire from there
12) Hunchback can't transport super heavy vheicles (Golem, Sentinel, Blackbear, Topol, Grumble). For the amount, this is still looked at for balance reasons
13) Arena system is now a global upgrade at Tier 2, and it affects both Sentinel and Mauler
14) Tesla tank will get ERA. Buratino won't
15) Prometheus has the normal nuke, and can load a neutron warhead on a global cooldown. More powerful, longer range, and can depilot vehicles
16) Flares have been transferred to the Warden drone
17) It can still clean toxins, but it now has a constant healing aura. No deploy
18) Region command can now have both helicopters
1.9 is on a good way.
For 2.0, we'll have to wait a bit more
So what ? It is a fan submod. He is free to do whatever he wants with the lore
The multi drone is not something you can spam. It is a support drone that you can call in on a global cooldown, and then choose amongst 3 kits. Plus, it is locked behind a GP.
So ambulances will still be useful, don't worry
The Prometheus has already been showcased a few months ago. On today's stream we could see it quickly, but not much.
Try with this tutorial: Youtube.com
MaelstromX103
joined
Hi folks! I am a voice actor for several mods, especially Rise of the Reds, Contra and ShockWave.