Hi there everyone! I am MaceCrusherMadunusus, I started modding roughtly 8 years ago on a game called Star Wars: Jedi Knight Jedi Academy. I joined the Movie Battles II team in order to create many new, unique, and interactive locations as well as to update some existing levels. Soon after, the sequel to Movie Battles II, Movie Battles II was started, and I am now working within UDK to create some more epic Movie Battles locations!

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0 comments by MaceMadunusus on Sep 12th, 2011

I have done a partial mini-revamp to Jabba. This includes parts of the map which were originally planned for a JabbaV2. Many areas are also left out, as they are unfinished. So pretty much, I just put the finished changes into the current Jabba, while leaving the others for potential future updates. This is the result.

There are only a few minor visual changes, most of the changes are behind the scenes in the form of brushwork and VIS. (The map is a mess)

So, here are pictures of the visual changes. The first few pictures you will see the big room in main has a lot more cover, and is a lot less open. The second set of pictures shows the area just outside of the door to the rancor pit. Instead of the mini-cantina looking area, it is now more of a cave with flames to light it up.

Jabba Mini-RevampJabba Mini-RevampJabba Mini-RevampJabba Mini-RevampJabba Mini-Revamp

Here is a list of the CURRENT changes. A few more may happen during testing, you never know.

  • Added more spawns to Rebels. There are now 32 initial spawns to prevent telefrags.
  • Added more spawns to Imperials. There are now 64 initial spawns to prevent telefrags and crashes.
  • Added 60 second delay for initial Rebel spawn change to prevent flanking right off the bat.
  • Added new new pillars to the area in main to add cover and variety.
  • Added a new room outside of rancors pit, that looks more authentic.
  • Fixed a few wallbugs
  • Fixed a few areaportals
  • Fixed the cooking area in kitchen
  • Slightly updated lighting
  • Revamped brushwork in the main area, so that it aligns to the grid, and is easier to modify for later.
  • Revamped VIS stage, less detail brushes, more efficient structurals, and hint brushes
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Comments  (0 - 10 of 23)
SecretApprentice
SecretApprentice Oct 12 2011, 7:15pm says:

Woohoo MBII big update :D please tell me it includes rc cruiser.

+2 votes     reply to comment
MaceMadunusus
MaceMadunusus Oct 12 2011, 9:27pm replied:

It does, read the changelog... lol

+2 votes     reply to comment
SecretApprentice
SecretApprentice Oct 12 2011, 10:41pm replied:

omg!!!! so awsome man I love it must have taken you forever to finish it.Is there gona be another version of mb2 soon? I hope it includes your beast cloud city map :D

+2 votes     reply to comment
SecretApprentice
SecretApprentice Sep 26 2011, 6:49pm says:

And one more thing, your Republic Cruiser map literally im dieing for you to release it :S is it possible to be released seperately or could you send it to me :3 Email: michael_moser@bellsouth.net

+2 votes     reply to comment
MaceMadunusus
MaceMadunusus Sep 29 2011, 9:41pm replied:

IT will also be released with MB2, very soon :)

+2 votes     reply to comment
SecretApprentice
SecretApprentice Oct 2 2011, 2:02pm replied:

Omg Thank you you're one of my fav mappers :D I have been to your website and im a huge kotor fan how long has it been since you have added work to your big leviathan map?

+2 votes     reply to comment
MaceMadunusus
MaceMadunusus Oct 2 2011, 11:35pm replied:

Its been a LONG time lol, years.

+2 votes     reply to comment
SecretApprentice
SecretApprentice Oct 7 2011, 6:18pm replied:

So will it ever be in developement again? it seems slightly finished except for the hangar. Maybe it could be scrapped, deleting the hangar part, adding bot support, and it would be ready. Also, have you ever sent people WIP's? maybe I could test it :)

+2 votes     reply to comment
MaceMadunusus
MaceMadunusus Oct 8 2011, 12:54am replied:

The Movie Battles Beta team already tests everything in large scale tests. Usually 24 players.

There is a possibility yes, but it is on the backburner atm

+2 votes     reply to comment
MaceMadunusus
MaceMadunusus Sep 24 2011, 4:55pm replied:

It is to be kept in the release of MB2

+2 votes     reply to comment
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