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Comment History
maid_in_china
maid_in_china - - 25 comments @ Combine Guard Render

“With two massively mechanized legs and one [BIG GUN], the G[uard] is the daddy of all the adapted humanoids.”

ah yeah, you guys are right. you could see this dude taking stroyent for breakfast.

Good karma+6 votes
maid_in_china
maid_in_china - - 25 comments @ June 2019 media update

shephard's gun handling in this vid is military precision translated into viewmodel animations.

Good karma+1 vote
maid_in_china
maid_in_china - - 25 comments @ Raising the Bar: Redux

understood. thx!

Good karma+1 vote
maid_in_china
maid_in_china - - 25 comments @ Raising the Bar: Redux

yes I have, and I could have asked such question to you instead of the Redux Team. in the end I only wanted to know about both projects' potential relationship.

the point wasn't to be offending nor to imply there was a competition. my apologies if my ignorance or clumsyness led me to look THAT shocking or irrelevant.

Good karma+5 votes
maid_in_china
maid_in_china - - 25 comments @ Raising the Bar: Redux

(buried)

hi!

you guys considered the possibility of joining forces with the Dark Interval Team?

that may be important to think about it seriously, especially now when both projects are still in the first half of the storyline. while matching together successfully two different visions of the Beta may prove to be quite a challenge, more manpower sure is a non-negligible plus.

Good karma-9 votes
maid_in_china
maid_in_china - - 25 comments @ I need a break.

You have done well. Some other mods are in a limbo since ages yet we don't even know if someone is still working on it. I like when modders communicate.

Also, you shouldn't feel guilty because you're putting more dedication into another project. Finishing what you started is a form of common sense, not some kind of debt you owe us. Followers acting like it's the latter simply need a little, educational slap.

Still, I thank you for being so concerned about your fans. May peace reconquer your mind.

Good karma+7 votes
maid_in_china
maid_in_china - - 25 comments @ 10 Years of The Core

Third-life: The Core

Good karma+3 votes
maid_in_china
maid_in_china - - 25 comments @ Rebel Base

Not to mention the floor seems to have been wiped quite recently. Must be frustrating for the Vort in charge.

Good karma+2 votes
maid_in_china
maid_in_china - - 25 comments @ Map Edits

I don't see any tripmines down the corridor to kill that foolish scientist. Kinda intrigues me.

Neat changes btw.

Good karma+2 votes
maid_in_china
maid_in_china - - 25 comments @ cafeteria final

From what I can tell, it looks pretty.

But I've yet to find a good ambush position. Especially with the dead guy potentially giving away my presence.

Good karma+2 votes
maid_in_china
maid_in_china - - 25 comments @ Fuagra silo

Okay, I change my point of view about HL2's end: When you see how big this kind of place is, getting yourself captured by a wild ride to go straight to the bad guy's office isn't that bad of an idea.

Good karma+2 votes
maid_in_china
maid_in_china - - 25 comments @ My next project is...

Wow, I thought the Combines just incinerated him like a bunch of pricks, but they were just "hiring" him.

That'd be cool to add captions to the overwatch soldiers' lines; it's quite hard to understand them when you're not a good english speaker.

Anyway, I'm certain that you'll Rise and Shine again, Mr.Breadman. I wish you good luck!

Good karma+4 votes
maid_in_china
maid_in_china - - 25 comments @ Crowbar

"Coming at aliens down a steel corridor!"

Good karma+4 votes
maid_in_china
maid_in_china - - 25 comments @ Progress Update (another one)

I remember that there are bodies in City 17, but they aren't that plentiful indeed, especially in the streets. As for the Citadel, they're also present, but even rarer.

Good karma+2 votes
maid_in_china
maid_in_china - - 25 comments @ Dev Update

It looks very impressive; I especially like the corridor. Imo it feels very different from other Combine maps I've played before; should I expect it to be so in the final version?
The only thing I don't really like are those big signs above the doors;
it doesn't look very combinish for me, even with this particular font.

Good karma+3 votes
maid_in_china
maid_in_china - - 25 comments @ Engine Updates & Particles!

I like those additions! Also, the red star muzzleflash looks cool.

Good karma+3 votes
maid_in_china
maid_in_china - - 25 comments @ Future of HL:U

We should thank you as well for all your work and for keeping it alive. Even if Valve threatened you, you took the risk to give us an updated, "pure" Half-Life experience. So... thx m8! Have a happy New Year, may your future life be cool, and may FunkyJohnny lead this mod into the right pass.

Good karma+5 votes
maid_in_china
maid_in_china - - 25 comments @ [DEV SCREENSHOT] Lost Squad Procedural Moon Demonstration

That's been a long time, as usual =P , but I'm always glad to see this project is still going.

Good karma+8 votes
maid_in_china
maid_in_china - - 25 comments @ Badass Combine

Is Badass Combine still alive? Will the v1.0 be released? Why such a long silence? What happened to the dev?

Good karma+2 votes
maid_in_china
maid_in_china - - 25 comments @ Genetic Variation Progress: Article #8

Glad to see you alive, guys. You've made some pretty good work! Now, I have 2 questions: will the Sniper always crouch when shooting at a long range target? And will his textures simply be enhanced or he will have a different camo ?

Good karma+1 vote
maid_in_china
maid_in_china - - 25 comments @ Arm Design Ideas

As long as we have gloves, I'm fine with all of them. (even if the A seems too big for a HEV Suit)

Good karma+2 votes
maid_in_china
maid_in_china - - 25 comments @ Dark Interval

Your demo is good. The maps are beautiful, and are fun to play; we can clearly see your five years of modding, level-design speaking. However, it feels sometimes incoherent : for exemple (Minor spoilers ahead), why nobody were in the streets in the first maps? Same goes for the Vorticells: shouldn't there be Metrocops to guard them so that nobody would deactivate them? Also, I feel fights come too early; it's the chapter 1, and while I thought it would be similar to the Retail, I find myself killing a bunch of zombies with a stunstick.But here, that's only me who was expecting the chapter to be like the actual HL2, so I won't say it's a bad thing either. Overall, I find that's a good start.

Good karma+3 votes
maid_in_china
maid_in_china - - 25 comments @ A gun by Terry.Yang

I don't really call that a Combine weapon, but that's not bad, visually speaking.

Good karma+1 vote
maid_in_china
maid_in_china - - 25 comments @ Captain Vance concept art

It wasn't supposed to be a rebel head in the first place, but the devs recycled it after Captain Vance was merged with Eli Maxwell.

Good karma+4 votes
maid_in_china
maid_in_china - - 25 comments @ Wasteland Area Prototype

There is also the particle storm: Combineoverwiki.net . It may be useful for keeping the player away .

Good karma+3 votes