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Comment History  (0 - 30 of 1,060)
lowenz
lowenz - - 1,060 comments @ The Curved Road - (Translated)

Well, it's really black in Dark valley too.....

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ The Curved Road - (Translated)

Possible bug: the Garbage Mire water for me is black, is it normal or is my Intel ARC A380?

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ The Curved Road - (Translated)

Ah, maybe an addon to get the classic HUD? (or similar)

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ The Curved Road - (Translated)

If someone want a good user.ltx config for this mod (to solve lights and shadows glitches)

Pastebin.com

It's based on classic SoC 1.0005/0006, just with my Curved Road customization and a spin with the tonemapper

The result is extremely good.....man, really good! If only it was based on Shadow Addon 0.8.9 (for the main questline) it woul be perfect

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ The Curved Road - (Translated)

No problem. A question: the mod is good enough to consider a porting to OGSR, anyone will do it?

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ The Curved Road - (Translated)

1) mutant part are very rare! Can you increase the drop?
2) doing the Nimble flash drive retrieving quest I've recovered the Nimble (quest) suit too and ALL the map area hints - about other quests/suggested locations - got cleared! Can you fix? (yes, it's a minor bug)

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ Alpha v0.0.1

CGIM2 is needed in original Gunslinger? (it seems so) Hands pack?

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Can you make a patch for this improved version of Beef NVG? Moddb.com THANKS! 'Cause the one included is dated

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

It's the same as our log -> "base_col" declaration is missing for the ones NOT using ES+related patch?

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Exactly, not installed gloss and not using ES (of course)

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I'm NOT using the gloss feature but I got this:

* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
- SSS HUD RAINDROPS SHADER INSTALLED 1
- SSS RAIN SHADER INSTALLED 1
- SSS BLOOD SHADER INSTALLED 1
- SSS BRANCHES SHADER INSTALLED 1
- SSS SSR SHADER INSTALLED 1
- SSS TERRAIN SHADER INSTALLED 1
- SSS VOLUMETRIC SHADER INSTALLED 1
DX10: e:/stalker - anomaly\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
THM chunk 2072 fixed, wrong size = 40, correct size = 39
THM chunk 2072 fixed, wrong size = 41, correct size = 40
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 41, correct size = 40
DX10: Shader 'ssfx_dumb' not found in library.
! e:/stalker - anomaly\appdata\shaders_cache\r4\combine_2_naa.ps\20481111001100000010001000001112331131112801000000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
lmodel.h(20,9): warning X3206: implicit truncation of vector type
hmodel.h(19,15): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(28,17): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(38,9): warning X3206: implicit truncation of vector type
hmodel.h(39,9): warning X3206: implicit truncation of vector type
hmodel.h(52,9): warning X3206: implicit truncation of vector type
hmodel.h(53,9): warning X3206: implicit truncation of vector type
screenspace_common.h(218,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(236,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_debanding.h(33,8): warning X3206: implicit truncation of vector type
screenspace_debanding.h(68,8): warning X3206: implicit truncation of vector type
screenspace_debanding.h(77,12): warning X3206: implicit truncation of vector type
screenspace_fog.h(14,24): warning X3206: 'dot': implicit truncation of vector type
screenspace_fog.h(17,8): warning X3206: 'lerp': implicit truncation of vector type
screenspace_fog.h(32,21): warning X3206: 'lerp': implicit truncation of vector type
screenspace_il.h(59,10): warning X3206: implicit truncation of vector type
screenspace_il.h(137,7): warning X3205: 'vibrance': conversion from larger type to smaller, possible loss of data
screenspace_il.h(149,8): warning X3206: implicit truncation of vector type
(70,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type
(90,9): warning X3206: implicit truncation of vector type
(98,2): warning X3206: 'ssfx_il': implicit truncation of vector type
(110,10): warning X3206: implicit truncation of vector type
(155,3): error X3004: undeclared identifier 'base_col'

Good karma+2 votes
lowenz
lowenz - - 1,060 comments @ SOC GUNSLINGER 03.09 - ENG & GER TRANSLATION

The keybinding bug? Solved somehow?

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ Radiophobia 3

OGSR engine got an update ;) (see github repo)

Good karma+4 votes
lowenz
lowenz - - 1,060 comments @ Shaders pack build 170124

Thanks, for CW. And for Warhead?

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ CORRECTIONS OF BRIGHTLY COLORED TREES AND BUSHES (up 2.0)

And the compatibility with SSS specific shaders?

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ Arcturus's "Animated Grass Demo"

Perfect! ^_^

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ Arcturus's "Animated Grass Demo"

Perfect! ^_^

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ True Stalker

How I'm supposed to catch this Meat Chunk *INSIDE* here? (Trash Anomaly, Garbage)
I.postimg.cc
Ah, where I can find a Stone Blood in Cordon?
Thanks!


Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ Radiophobia 3 - Patch 1.14

Thanks!

Good karma+3 votes
lowenz
lowenz - - 1,060 comments @ S.T.A.L.K.E.R. Shadow of Chernobyl Rebuild

check the *levels* folder and the results with the new engine

Good karma+2 votes
lowenz
lowenz - - 1,060 comments @ Players Choice – Best Upcoming Mod 2023

It was the alpha and will be the omega of world-wide modding.....oh wait, the lambda :P

Good karma+3 votes
lowenz
lowenz - - 1,060 comments @ Classic 2D scopes

Up!

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ S.T.A.L.K.E.R. Shadow of Chernobyl Rebuild

OGSR got a massive update (see on github), can you check&adapt; the pack? Thanks!

Good karma+2 votes
lowenz
lowenz - - 1,060 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Can you make the campfires (or other sources) smoke to behave according to the wind?

Good karma+2 votes
lowenz
lowenz - - 1,060 comments @ Radiophobia 3 - Hotfix 2 for 1.12

Is it intended that hud_fov doesn't always work? (it works with the toz but not with the makarov :| )

Good karma+1 vote
lowenz
lowenz - - 1,060 comments @ Radiophobia 3 - Vanilla NPC Models for 1.12+

Problem with holstered weapons: I.postimg.cc

Good karma+3 votes
lowenz
lowenz - - 1,060 comments @ Radial Quickslots v1.1.0

Can you make a variant with the original "gritty" Anomaly style maybe using the texture of the ammo radial menu?

Good karma+4 votes
lowenz
lowenz - - 1,060 comments @ Half-Life: Enriched - Media Update #9

*Casali*, not CaSSali :D

Good karma+4 votes
lowenz
lowenz - - 1,060 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Got this problem with SSR/Water Puddles and weapons: Postimg.cc

Good karma+1 vote