Great news!
That's an awesome news! Waiting for the early access :)
The Fakir is excellent! What is his role in the game?
Don't worry about slow road travel. I hope it will be fast enough for you :)
I see what you mean. There is one of the two trees sharing a very close color with the grass. Maybe I can just change the color of the trees? Thanks.
Great! Poisson disk sampling seems to be the perfect choice! Thank you very much.
Thanks for this nice tutorial. I'm guessing you have the feeling the tiles are too much repetitive. The artist already made some improvement on the tile. You can see a timeline of the improvement on TigSource devlog (http://forums.tigsource.com/index.php?topic=37869.msg1014009#msg1014009). But sadly, there is too much randomness in the generation of the map, and we can still see a repetitive aspect especially on the ocean tiles.
There is an other thing I want to improve. The distribution of the towers, castles, camp and menhirs. All theses places are too close to each other.
loudo
joined
Indie Game Developer at @[Lugludum](groups:lugludum:13550). Developer of The Scrolling Enigma and Graal Seeker.