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Indie Game Developer at @[Lugludum](groups:lugludum:13550). Developer of The Scrolling Enigma and Graal Seeker.

Comment History
loudo
loudo - - 7 comments @ Early Access Launch on April 27th

Great news!

Good karma+2 votes
loudo
loudo - - 7 comments @ Battle Brothers has been Greenlit!

That's an awesome news! Waiting for the early access :)

Good karma+1 vote
loudo
loudo - - 7 comments @ Zoltar energy core

The Fakir is excellent! What is his role in the game?

Good karma+1 vote
loudo
loudo - - 7 comments @ Graal Seeker

Don't worry about slow road travel. I hope it will be fast enough for you :)

Good karma+1 vote
loudo
loudo - - 7 comments @ Map generation

I see what you mean. There is one of the two trees sharing a very close color with the grass. Maybe I can just change the color of the trees? Thanks.

Good karma+1 vote
loudo
loudo - - 7 comments @ Map generation

Great! Poisson disk sampling seems to be the perfect choice! Thank you very much.

Good karma+2 votes
loudo
loudo - - 7 comments @ Map generation

Thanks for this nice tutorial. I'm guessing you have the feeling the tiles are too much repetitive. The artist already made some improvement on the tile. You can see a timeline of the improvement on TigSource devlog (http://forums.tigsource.com/index.php?topic=37869.msg1014009#msg1014009). But sadly, there is too much randomness in the generation of the map, and we can still see a repetitive aspect especially on the ocean tiles.
There is an other thing I want to improve. The distribution of the towers, castles, camp and menhirs. All theses places are too close to each other.

Good karma+2 votes