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One person development. Published the game IKONOMIKON for mobile devices. Continually developing the app Fragmenter - animated loop machine. I'm using Gideros to develop.

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Why and how to use Gideros with ZeroBrane Studio IDE

Why and how to use Gideros with ZeroBrane Studio IDE

Gideros Client Side Coding

In this tutorial we give a short introduction into development with Gideros using ZeroBrane Studio, an IDE with advanced editing and debugging features...

Clipping in Gideros with renderTarget

Clipping in Gideros with renderTarget

Gideros Client Side Coding

This is a tutorial about how to use renderTarget in Gideros, especially to achieve clipping. Gideros is a cross-platform mobile lua rapid game-development...