Currently 5th semester university student: Previous: Artist at redMatter on Intruder Alert and prev. Concept Artist at "War for the Overworld" I do following:// Art Directing // Concept Art+Design+visual development & Illustrations// Story and Beat boarding+Cinematography // 2D & 3D Texturing // Shading Mentalray & Vray Rigging & Deformation // Character+Assets modelling Maya+Zbrush // Compositing+VFX+(AE/NUKE)// www.linebering.com
Today I am really proud that my 4th semester project was featured in an article at Chaosgroup, who created Vray as well as other render engines. The article puts focus on the current education I'm taking, and it describes the project, the university and the students.
It also features some of my other classmates, and their work is also worth a watch!
and my quadruped can be watched:
I finally finished my project. I've done everything from scratch and in the end, I've put it in a scene of real-life footage. I did not do the animation, but I did the deformation and extra rigging, apart from the main rig, which was made by Pixar's Rich Hurrey - who taught us rigging for 2 weeks during the project.
See the video of vimeo:
on IndieDB to update!
Currently I'm working on Project Q - Where I've designed a 4 legged character, created a base model, that I am currently sculpting on in Zbrush.
Next to this, I am working on deformation and rigging for the character being taught and mentored by Pixar's Rich Hurrey.
This is the base mesh looks so far - low poly, but it certainly won't stay that way in Zbrush.
The UVs are filling up 4 UV tiles.
Next to this, Intruder Alert is on its way to Greenlight, so I have worked a lot on that lately in my sparetime, but I have of course also had time to do some of my complete own stuff.
Here's a average-speed painting I did during a late night:
Learning more about nuke and compositing!
Work in progress! - Scenes rendered from Maya, with Beauty layers and ID and utility passes. I slam it all together in Nuke - a software I feared, but I've gotten to love at day 1!
After effects? Go home! Nuke is my new friend!
(Composite from Blade-Runner Trailer 3rd semester project, made together with a bunch of other awesome people, who did the modelling, lights etc of this shot)
My first day of Zbrush. After I learned the navigation and how to finally know how to save files without losing data, I began making Skeletor.
Later on if I get the time, I will work further on it, and create the hood - I had a single day to get familiar with Zbrush, before the real work starts and my assignments with heavy deadlines will have to be finished, before dear mr Skeletor.
I have always made videos for fun as a hobby and I began creating those in 2008. 10 months ago I published my latest video, which caught quite some interest. Blizzard Entertainment featured it, on their official Facebook page - so I got tribble the amount of subscribers, if not even more.
Recently, I got an offer from Google/YouTube. I can now monitize my videos as a YouTube partner.
All my videos are self-published. I do not have any linked accounts, or favored-features elsewhere. I never thought it would get this big, but I guess Twitter and Facebook are amazing tools for getting a word out, and catch people's interest.
Now, I just have to think about, what I should upload next - and where to find the time, which is probably the biggest problem.
Currently I am working on a full CG-pipeline Blade Runner short, at university, which is to be finished December, plus my darling spare-time-sucking project at redMatter.
I participated in the first TAW indie Game-jam where programmers meet with artists to make awesome video games in a single day!
We had to created a game based on the theme "Resistance" - We came up with the idea of a boy resisting sweets from the supermarket. I had the pleasure of working together with two awesome programmers: Bjarne Kock and on Ravn-grove.
The title-screen, character design and animation was done by Humphrey Erm!
I created the visuals; shelves, GUI, lose+winning screen etc.
Play using arrow-keys and please play it full screen:
Check my uploaded pictures if you wish to see content I did for the game.
Lately - I am in a huge hype about one particular element in my life. My new hype, trend, reason-for-breathing, new black, is redMatter.
RM took me in, to be a concept artist on the game Intruder Alert. The more I got to know about the game, and the previous work the developers had been involved with, the more it grew on me, and wired me up.
I am still super new to the project, I'm a trial, a newbie and an unhatched egg - but that shall not be in my way, for being super motivated and hyped about it. Hopefully I can translate that into my work, so it will remain hired and wired, and not tired and fired, once the summer is over.
Over and out!
(Play Overwatch!!!(Mod) Half-Life 2 was MADE for it!)