Currently 4th semester university student: Previous: Artist at redMatter on Intruder Alert and prev. Concept Artist at "War for the Overworld" I do following:// Art Directing // Concept Art+Design+visual development & Illustrations// Story and Beat boarding+Cinematography // 2D & 3D Texturing // Shading Mentalray & Vray Rigging & Deformation // Character+Assets modelling Maya+Zbrush // Compositing+VFX+(AE/NUKE)// www.linebering.com
I finally finished my project. I've done everything from scratch and in the end, I've put it in a scene of real-life footage. I did not do the animation, but I did the deformation and extra rigging, apart from the main rig, which was made by Pixar's Rich Hurrey - who taught us rigging for 2 weeks during the project.
See the video of vimeo:
on IndieDB to update!
Currently I'm working on Project Q - Where I've designed a 4 legged character, created a base model, that I am currently sculpting on in Zbrush.
Next to this, I am working on deformation and rigging for the character being taught and mentored by Pixar's Rich Hurrey.
This is the base mesh looks so far - low poly, but it certainly won't stay that way in Zbrush.
The UVs are filling up 4 UV tiles.
Next to this, Intruder Alert is on its way to Greenlight, so I have worked a lot on that lately in my sparetime, but I have of course also had time to do some of my complete own stuff.
Here's a average-speed painting I did during a late night:
Learning more about nuke and compositing!
Work in progress! - Scenes rendered from Maya, with Beauty layers and ID and utility passes. I slam it all together in Nuke - a software I feared, but I've gotten to love at day 1!
After effects? Go home! Nuke is my new friend!
(Composite from Blade-Runner Trailer 3rd semester project, made together with a bunch of other awesome people, who did the modelling, lights etc of this shot)
My first day of Zbrush. After I learned the navigation and how to finally know how to save files without losing data, I began making Skeletor.
Later on if I get the time, I will work further on it, and create the hood - I had a single day to get familiar with Zbrush, before the real work starts and my assignments with heavy deadlines will have to be finished, before dear mr Skeletor.
I have always made videos for fun as a hobby and I began creating those in 2008. 10 months ago I published my latest video, which caught quite some interest. Blizzard Entertainment featured it, on their official Facebook page - so I got tribble the amount of subscribers, if not even more.
Recently, I got an offer from Google/YouTube. I can now monitize my videos as a YouTube partner.
All my videos are self-published. I do not have any linked accounts, or favored-features elsewhere. I never thought it would get this big, but I guess Twitter and Facebook are amazing tools for getting a word out, and catch people's interest.
Now, I just have to think about, what I should upload next - and where to find the time, which is probably the biggest problem.
Currently I am working on a full CG-pipeline Blade Runner short, at university, which is to be finished December, plus my darling spare-time-sucking project at redMatter.
I participated in the first TAW indie Game-jam where programmers meet with artists to make awesome video games in a single day!
We had to created a game based on the theme "Resistance" - We came up with the idea of a boy resisting sweets from the supermarket. I had the pleasure of working together with two awesome programmers: Bjarne Kock and on Ravn-grove.
The title-screen, character design and animation was done by Humphrey Erm!
I created the visuals; shelves, GUI, lose+winning screen etc.
Play using arrow-keys and please play it full screen:
Check my uploaded pictures if you wish to see content I did for the game.
Lately - I am in a huge hype about one particular element in my life. My new hype, trend, reason-for-breathing, new black, is redMatter.
RM took me in, to be a concept artist on the game Intruder Alert. The more I got to know about the game, and the previous work the developers had been involved with, the more it grew on me, and wired me up.
I am still super new to the project, I'm a trial, a newbie and an unhatched egg - but that shall not be in my way, for being super motivated and hyped about it. Hopefully I can translate that into my work, so it will remain hired and wired, and not tired and fired, once the summer is over.
Over and out!
(Play Overwatch!!!(Mod) Half-Life 2 was MADE for it!)