As someone on the forum was asking a few questions about the current state of things I figured I might as well mirror my reply here as well as on the mod db profile:
I currently plan to have the summer off and we have two coders in addition to myself working on the two features we really need to do. I would say we could get it done by fall (allow me to fully explain this more though in a second) which would leave just retooling some maps to support the Objective gametype. As far as what we have left to do:
Redo the HUD (porting the current one has been difficult so we might do a new one in a more simple layout thats not dependent on screen resolution as much.
Create an objective entity that mappers can use in their maps to signal the end of a round/assign a winning team
Create a proper round timer that restarts the round and works with the objective entity(s) Class work wise its been very easy to make them, I'm figuring the classes we'll have at release will be:
Scout: basic blaster and pistol
Soldier: Repeater blaster and pistol
Heavy: rocket launcher and pistol
Sniper: Sniper rifle and pistol
We have some special models like a SBD and Arc trooper we could use for a "special" class for each civ like how Battlefront handled it but the rebel/empire currently have no such models ready to get ingame (I would envision a Darktrooper and Wookiee), therefore the fifth class would wait until another release.
Lindsey
Lindsey joined
My interest in game design didn’t arise until I escaped the (at the time) vastly limited macintosh gaming scene, built myself a PC and obtained a copy of Jedi Outcast. Soon after watching Attack of the Clones in theaters, I decided to download GTK radiant, a map editor designed for games running on the Quake 3 Arena engine. Two years later and with several maps under my belt, I one day stumbled across a Movie Battles 2 server. For the next two years I was a member of the movie battles 2 community, and made the second community made map ever. I finally “retired” from active movie battles 2 mapping in June 2006 with six objective based maps and a brief leadership role in the mod’s community map pack, to help start my current project, Star Wars the New Era. Outside of my game design work, I am a college student working toward transferring to the only University in the California system to offer a complete video game design major. I also have my own computer consulting business.