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Comment History  (0 - 30 of 37)
Legend_Carisso
Legend_Carisso - - 37 comments @ BF2552

So... is there any way to get the files for this anymore? I really want to try this out, or did Microsh*t's corporate scumbags kill that too?

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ Operation: TREBUCHET

I don't know what that rifle is... but I want it.

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ Operation: TREBUCHET

Either way, I eagerly await v0.13. I wonder what new things we'll have access to... let alone if that one guy ever gets the EDWS updated to OTWS. I think he had school or some such. Loving the work you guys do... and extremely grateful for the introduction of a long-lost era of the Halo franchise into Arma.

Thank you, Team OPTRE.

Good karma+2 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ Operation: TREBUCHET v0.12

Mmmm mm. I'm drinking to you on a successful .12 release.

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ Operation: TREBUCHET

Loving it. I hope the next update is soon. Gotta get my fix.

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ Crylo

Oh sweet. I wonder though... would it at all be possible to make the weapons standalone though? You know... for the main game per-se? Would love to see some Halo-esque weapons in the campaign games. :D

Good karma+2 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ Sergeant Kelly's Pack - June Update - WD4 + 5

Uh... so why was the v10 files removed? Did I miss something?

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ [OLD] Mass Effect: Unification R1

Hmm.... for some reason, this won't install.

Good karma+2 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ Halo - The Unseen Wars

-sigh- Why does 99% of the mods on here die off? D:

Good karma+8 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ Ballistic Weapons

Then why not make it an "optional" file? That way, for those of us who DO want our settings configured...

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ Ballistic Weapons

Curiously, will there ever be a "complete" package like with BW-Complete v2.5? Y'know... because having to RE-enter the "swapping" part of the guns' loadout gets annoying EVERY single time. >.< And we have enough guns by now I feel it'd be warranted. Or is there a way to carry over your "presets" in-case you have to re-install Ballistic Weapons? IOWs, where is the "custom swapping" file located in UT2004's files?

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ Ballistic Weapons

Um... isn't the Mars Hunter an FN-2000? :D You've made my day! I LOVE the look. XDDD

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ Ballistic Weapons

*Le sigh*...

Is there by any chance any new swords being created as of yet? I've also been kinda curious as to a particular other type of weapon. Went to a pawn shop earlier today, and saw a really bad-*** looking rifle.

*Few minutes later*
It was an FN-2000? Future-weapons.org
I would KILL, to see one of these included in the mod. Glad to see the progress on the newest pack of weapons, Kelly. XD Keep up the great work, all of you at RS. ^^

Good karma0 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ Sergeant Kelly's Pack - Version 9.2 Released | Version 10 Media | Help Wanted!

I already asked for a Halo Energy Sword model, buut... I believe the whole point of this wonderful mod is to keep it original (Though... the Dragon Nano blade looks.... an awful lot like the one from Deus Ex. . .)

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ The Last Paladin

So... the project is dead, then. Sad... I know of a beautiful (Should've been DLC IMO) mod created by Elijah. It's called "Alton, IL."

Fallout3nexus.com You'll love it. :3

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ [OUTDATED] SKWP - Version 9.2 (UMOD)

While we wait for v10 to come out, this makes one heck of a Christmas gift provided by Sgt. Kelly, and the Runestorm team. So thank you all, and Merry Christmas, Happy Holidays, or whatever season you celebrate. :3

P.S.:
To Moddb: ....a 2,000 character limit? Seriously? For real? ._.

Double P.S.:
....And a 1-minute delay in your next post!? >.<

Good karma+3 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ [OUTDATED] SKWP - Version 9.2 (UMOD)

Oooh. Do I get firsties posts? Downloading this right now Kelly. XD I seriously can't wait until v10 though; Not just for the X83A1 Sniper Rifle fixes, but I have a feeling I'm going to enjoy the improved Bulldog even more now; even despite the slowdown that comes with it...

Also, did anyone know that you can literally snipe up to three people at once with the Proton Cannon? It was probably a 1/1,000,000 shot, and I seriously wished I had recorded a video clip of it with the demorec command. I'm sure you could get even MORE with this weapon; and I pray that NEVER changes. :D

I also think the Coach Gun as a semi-precision weapon is a nice touch-up as well. And with the damage increase of it, hopefully now I can make its two barrels mean something. :P

The best thing I can tell about this update so far, is that the BW team have FINALLY created a BW Insta-gib rifle that beats out that annoying Shock Rifle. Having such high-grade quality weapons makes the UT-types look downright horrible. XD I do have a query though... I've only ever seen the "recolors" around 3-5 times... three of which were camouflage of the Autocannon. One for the CYLO Assault Weapon if I recall, and the final one was for the Supershotgun that looks like the Autocannon. XD

The only thing I could think of that would make the BW weapons even better? If possible; a mutator which can swap out the different cameos for the many different textures. Any thoughts on this? ^^

The A49 was once one of my... well... to say the least; hated weapons, due to the wonky pitch issues. If you looked to the ground, the thing fired really fast. When you looked up, it fired a tenth slower, then the speed was reduced around 80% more. With the pitch changes, I have a feeling I'm going to love this weapon even more, though I'm not exactly sure what its alternative fire is... supposed to do. Plasma-scatter gun? Or maybe EMP-based attack? XD

Good karma+2 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ [OUTDATED] Sergeant Kelly's Weapon Pack Version 9

Glad I could be of service, somehow. XD It doesn't really matter how long you stay crouched/mounted... least on my end anyway. Out of random curiosity, Sergeant..

(Though the T-1 Energy Sword is still a pipe-dream. I'd make one myself, but I know zilch about weapon modding.) How about... more melee weapons perhaps? Anymore of those being thought up? Or something I've been dying to see; Contra-style weapons? Sort of like the ones the characters from "Hard Corps Urprising" use, but more original. :P Always did like the "bulky"-type weaponry. Still, could be a minigun-styled weapon like the CYLO sets? XD Rifle/Shotgun combo is what I love about that gun in particular. Why? I like AR's, and I like Spread-based weapons. XD Saves me the trouble of switching with just this one gun, but.... the ammo capabilities...

With the contra-styled weapons, I'd figure they'd have... a slew of ammo. Not so great-an-aim when walking though. One thing I love about the Personal Minigun.

...Oooh, or maybe Arm Cannons? :D

Good karma+2 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ [OUTDATED] Sergeant Kelly's Weapon Pack Version 9

Just unzip the file (Winrar, or 7-zip work great), then drag the contents of the folder to your "Unreal Tournament 2004" folder; go ahead and copy over any files (They won't overwrite anything, it's just adding the new files and content), then you're done. Might want to follow what the Sergeant said above, as well. :P

Good karma+2 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ Sergeant Kelly's Ballistic Weapons Bonus Pack (Version 10) - Sneak Peek

Speaking of which, I was gaming online (For once.), and when I logged on, I saw.... some rather odd... changes. Firstly, there was some wierd-looking gametype, where if you're killed, you're frozen solid like ice. Secondly, there were some maps I'd never seen before, PLUS BW-themed loading screens. Also, some other weapons. The only one I could remember was an SRS-600. Looked like the SRS-900, but fired differently. Acted differently as well.

There was also a weapon that looked something the S-AR-12. BUT, instead of having a laser pointer, it had a flasher mode on it. The butt of the gun could be pulled out though. Any idea what's up with that? Also, loving the Dragon Nanoblade. ...I'd still like a Halo Type-1 Energy Sword though. Maybe the other Halo Weapons for the heck of it. I DO know for a fact Microsoft allows this, because according to their lawyer, it was "perfectly legal" to port the Master Chief character to UT3. So long as it wasn't for profit. ...But that dream will probably remain just that; a dream. :P

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ Gunstar Heroes: Resurrection - |Dead|

...WoW. Well if this mod is dead, perhaps it'd be a good parting gift to release the "Player models"?

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ Ashura: Dark Reign

Maaan... take all the time you need. Let me just say I just finished playing right up to Act Two of the Northern Island zone (before I died), and.... straight-up? I was literally blown backwards. Most of the official Sonic games of today's age? Well.... no offense to those who actually like the newer Sonics, but they... well... suck. Badly.

This? This does NOT suck. This actually beats the Speed-shoes right off the official games in this day and age. For me, this brought back memories of a time when the gameplay wasn't so.... "restricted." Back to a time when you could go anywhere, and do anything. An open-world Sonic, such as SA1/SA2. ..Back to a time when Sonic was truly FAST, and speed meant the difference between the fastest zone times, or a quick death.

I'd like to see this project in its full. That being said, if I even knew a lick of Unreal-script, you could be sure I'd be more than happy to lend those talents (Which I sadly do not have) to the fruition on such an undertaking. ^^

(You know? That Tornado model is downright hot! And even Knuckles and TAILS! :D I'd love to have those too, if they're still available.)

Good karma+1 vote
Legend_Carisso
Legend_Carisso - - 37 comments @ [OUTDATED] Sergeant Kelly's Weapon Pack Version 9

Okay. Well now don't I feel dumb. XD Finally figured it out; thanks Sergeant. XD Though, I do have a bug to point out, a rather bad one. Beautiful sniper rifle. The "X83A1 AM Rifle." Problem though... well... the rifle was made so you could "crouch down" and take a shot. Problem is, if you use the crouching feature of this gun... you take damage. Or worse... it kills you.

That's not supposed to happen is it? XD I've tried getting as far off as I could to a cliffside to see if maybe it was some kind of terrain issue, but even then it stills kills you. XDD

Good karma+2 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ [OUTDATED] Sergeant Kelly's Weapon Pack Version 9

I'm not exactly sure how to go about doing that. I ticked the checks on all starting weapons, but still you only spawn with the weapons from 2.5 Complete. XD

Good karma+3 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ [OUTDATED] Sergeant Kelly's Weapon Pack Version 9

It is patched up to the last version. The only way I can access the new weapons is via Ballistic Loadout.

Good karma+2 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ [OUTDATED] Sergeant Kelly's Weapon Pack Version 9

I am a bit curious however about something. I ticked the new weapons in the "Loadout" section of the mutator, but when you're doing DM matches normally (Not Ballistic Loadout/Arena), it still only gives you the weapons from 2.5 Complete. How... exactly do I get these weapons to work with the random loadout selection?

Good karma+2 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ [OUTDATED] Sergeant Kelly's Weapon Pack Version 9

Dear Diary,

...Happy Birthday to me. :D

I've been waiting for this for a LOOONG time Sargent Kelly! XD Thank you sooo much for making these! Going to download ASAP and try them out! XD

Good karma+2 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ Halout 3 Update 2

Well now don't I feel like an idiot. Might've helped had I read the instructions a bit more. XD ...I really hope it doesn't. It's already bad enough the Energy sword for example has limited strength. I'd love to see the other weapons that accompany this, like the ODST SMG and etc. XD The codes for the guns are there, just no mesh or textures. The one thing that ****** me off about the Halo series was the lack of use of such weapons. And if OP is your worry, you needn't be.

Believe me, the Plasma Rifle isn't as effective on Brutes as they are on say... Raiders for example. XD And you can forget about the Behemoths. :3

Good karma+2 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ Halout 3 Update 2

You have a problem I detected. For some reason, the UNSC Marines merely show up as a disembodied head, a backpack of some kind, and a red diamond with a white ! in the middle. ...Missing meshes.

Good karma+2 votes
Legend_Carisso
Legend_Carisso - - 37 comments @ Halout 3 Update 2

Alright. The 5 minute limit is retarded on modbb I think, but...

EDIT: I fixed it. Just needed to download the A.2 patch. Thank you ever soo much for your work to this! XD I can't wait to see how this mod ends up.

Good karma+1 vote