I agree 3037. Tempest Rising is doing the same thing and it looks terrible. Dorf is doing the same thing and it looks terrible. I'm a huge fan of both games, this design just looks bad.
I agree 3037. Tempest Rising is doing the same thing and it looks terrible. Dorf is doing the same thing and it looks terrible. I'm a huge fan of both games, this design just looks bad.
Please let us combine BotB and Stalingrad that would be incredible
I love this mod already. You did it again you madman.
Wants:
-An alternate version of Annihilate no popcap without upkeep
-Ambulance trucks that heal and provide reinforcement within friendly supplied territory. Bonus points if AoE heals require the new ammo system
-Counterbarrage for certain dedicated artillery units to punish/counter artillery spam- bonus points if counterbarrage uses the new ammo system.
Chronic Needs: PLEASE tell me its possible to combine this with Battle of the Bulge for the ultimate WW2 experience. I don't even care that the BotB factions will have a huge tech advantage over soviets/ostheer; i am not aspiring towards a balanced game with this request
I'm not seeing any of the new 30k marine units. Is there a new structure?
Love this, but i cant get it to play nice with any skinpack. NHCdevs, what would you suggest? I don't care about multiplayer. Specifically Wehr skins dont apply/have issues, same with PE
I'm going to be 'that guy' and admit I kind of hate this. Your old apoc was probably my favourite unit in a mod composed of great units. Making it a big tesla tank is a disappointment. I kind of dislike that a lot of RA mods flanderize their Russian subfactions into being merely the 'Tesla one.'
Sorry for being negative, just offering my honest feedback. I don't like how it looks.
The lore was alright, I guess?
genuinely surprised there isnt a kawasaki OH-1 'Ninja'
I think these look nice, but thats just me.
Hey there, did you ever manage to patch Vengeance of the Blood Ravens? Thanks either way.
Thanks! This was a fresh install so i forgot; rookie mistake
Hi there! The game works great, but pretty consistently after a game I'm getting pink texture problems on UI/Terrain. Fresh RA3 install. Is there a graphics settinng i missed? Otherwise having a blast- its just a little annoying having to restart between games
I'll volunteer to help retexture stuff.
I like the cabal power plant. That aside, how does Nod make money in this? Everyone else has clear cut secondary economies, but I cant figure out Nod's. Am I missing something? It can't possibly be the tiberium seed power- even with the blue tiberium upgrade that isnt nearly enough.
Edit: To help Nod and the Scrin keep up, can we have their tiberium/Ichor seed abilities have a cooldown reduction or the ability to use the ability multiple times- per tech structure. So for nod's tiberium seed, either 1 seed per tiberium chem plant, or a 20% recharge buff per chem. plant. Like that.
I might agree with eil on this one, but we'll see. The buff is wonderful regardless.
Okay, now this is epic. Thank you, this is just what i wanted for the allies!
I'm the guy responsible for the infantry, and I approve of this upload. Enjoy!
I love that the mechanicus mods we get for this are so creative. What kinds of defenses does the Legion have? Will they be able to put out large armies of cheaper/lower quality troops- like a clone-skin spam? I'm also super surprised that this roster had -zero- servoskulls! Is the Crow a builder?
agreed that helicopter is awesome. I think the little japanese thing is cute too.
Don't let this mod description fool you; this is so much fun. Please do give it a try. To the author: thank you, I hope you'll continue this work, I really enjoy all three sides right now!
Oh man, good memories. This and robot storm! The original, classic total conversions. I think you guys could definitely keep up development; remaster some of the voxels/shp's, change-up some of the old units in new more dynamic ways. Add a unit here or there!
The campaign map is the beating heart of Total War, giving context to the battle-map drama. I eagerly await its release.
I like the concept behind both. Is the floating dais going to get any improvements for its front aquila? I bet once that gets some tweaking it'll look gorgeous!
Cool. I for one am not bothered by the CnC:G influence.
I agree 50, it feels like Last Bastion has all the best units for this faction.
I would need to see that ingame (not a demand of course) but that does look like a marked improvement.
I love that this mod features an allied faction that takes armored warfare seriously. The Euro's are so cool in this. Reminds me of playing as west-germany in Wargame Red Dragon.
I'm going to get crucified for saying this, but it does come from a place of love for the Euro's and this mod as a whole, but the Gladiator DCA is butt-ugly, [the structure; I like the weapon FX] and im saddened that its replacing the classic, iconic-looking 'box. The Castello is nice though I suppose.
Dune 2 might have slightly different units or stats, but I think all the factions that existed in that game are already subfactions in this one. Even weird stuff like Ix and the Tleilaxu and Sardaukar; theyre just branches of a main great house. The only dune factions that existed in the timeframe of Dune 1 that arent represented are like... the Bene Gesserit. Thats genuinely all I can think of.
Leeching
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