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Just a modder and gamer among the vast seas of the internet. I'm staff of Sins of a Galactic Empire.

Comment History  (0 - 30 of 2,041)
Lavo
Lavo - - 2,041 comments @ Revival of an Old Friend

Maxloef made the design for both of us, for reference.

Good karma+2 votes
Lavo
Lavo - - 2,041 comments @ Star Wars: Rise of the Confederacy - Announcement

The Rise of the Confederacy mod is a project I would love to work on in an ideal world. It would be a ground up new total conversion mod using SoGE assets, which is why it wouldn't work as something to load on top of SoGE. Models are also an element that I explicitly would not be redoing. Many of SoGE's balance issues cannot be fixed without a huge overhaul, including a reduction of scope, which are not possible without a new project. Further, making it independent of SoGE would reduce load times and lag by cutting out unused elements.

Sadly however, given the amount of projects I currently work on, the lack of any additional staff, and the fact that Sins is an ancient game, starting a new Sins mod is not on the table for me at this time.

Good karma+2 votes
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

The Rise of the Confederacy mod is a project I would love to work on in an ideal world. It would be a ground up new total conversion mod using SoGE assets, however, given the amount of projects I currently work on, the lack of any additional staff, and the fact that Sins is an ancient game, starting a new Sins mod is not on the table for me at this time.

Good karma+2 votes
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

No.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

You're running with the Dev exe and/or ShowErrors set to TRUE. You must run the regular exe and have ShowErrors set to FALSE.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

No, that project is dead.

Good karma+2 votes
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

Exactly what it says; it adds the VSD-1 and the Venator to the Imperial roster.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

We have no plans on introducing new factions at this time.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

Hello, if you are reading this message, it means that you are attempting to build supercapitals in an incorrect manner. Please read through the following document included with the download that can also be viewed on the SoGE ModDB forum to rectify your issue:
SoGE How to Build Supercaps

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

I've said this before in response to comments, and so I will repeat it again. The AI in SoaSE is 100% hardcoded and as a result there is little that we can do in terms of improving it. That being said, there are a couple of measures that can be taken to ensure it is not brain dead, such as giving it a certain amount of free income and a couple of ships at the start of the game.

Due to the aforementioned hardcoding, there is little to no wiggle room between having a brain dead AI or a challenging AI. We have opted for the latter as we feel it is better to have a challenge than none at all.

Additionally, this system has been present in the mod for multiple years, since 4.10.0 or September 9 2015, at the very least if not longer. Thus it is by no means a recent addition and to claim it things have been tough after a "recent update" simply does not hold water.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

It is dead atm.

Good karma+2 votes
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

Balancing purposes.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

Do not use Large Address Aware; it is applied by default to Sins as of the current version and thus you are effectively undoing Large Address Aware by manually applying it. As for multiplayer, which specific maps are you trying to play on?

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

You misremember; we have not had an addon in the past that makes the AI easier, only harder. Sadly, the AI is entirely hardcoded and as such there is virtually no boundary between the AI being super hard or brain dead. We have chosen to go with the former rather than the latter and as such I apologize but we do not plan to make a mini-mod of that type at this time.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

Hello, if you are reading this message, it means that you are asking a question that has already been answered via ingame research/ability/unit descriptions or through one of the following documents included with the download and can also be viewed on the SoGE ModDB forum:
SoGE How to Build Supercaps
Please refer to those, thank you!

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

No, you're likely trying to build it wrong.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

No release date as of yet.

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Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

No

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

The Sins update of 1.90 likely improved the hardcoding AI itself.

Good karma+2 votes
Lavo
Lavo - - 2,041 comments @ New Lucrehulk, in colors

Battleship on the left, DCS on the right.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ New Lucrehulk, in colors

You're right that it looks off with yellow in particular. However with other colors, in particular the CIS' blue, it looks fine.

Good karma+2 votes
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

I think I see the issue. After opening the map in Notepad++ I see for ShipGraveyard you have "useDefaultTemplate TRUE"; set it to "useDefaultTemplate FALSE". The ownership is also bad; set it to RandomMilitia instead of NoOwner.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

The Victory 1 is a poor comparison as that particular ship is fairly overpowered right now. That said the Lucrehulk Battleship is indeed underwhelming and I'm working on bringing it to par right now.

Good karma+2 votes
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

Can you send me the map you are working on? I'll take a look at it and see if I can find anything from my end.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

The Lucrehulk simply doesn't have a ton of fighters for balancing. Otherwise it would have a bigger compliment than anything else in the game and would also have to be much more expensive in supply and cost to compensate. This would effectively turn the Lucrehulk into a glorified glass box and would immensely hurt the faction as a whole by taking away two frontline warships.

The Munificent is also a very powerful warship; the Stalwart does not have more firepower in the frontal bank. If you read the ingame descriptions you will notice that all of the Muni's firepower is focused on one target while the Stalwart is scattered amongst multiple. Infocards are also terrible measures for firepower, as they are a strange average of all banks, so please do ignore them.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

No as this would be unbalanced. The Mandator is much more powerful than those other three.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

I'd follow Laxin10's advice. SoGE has a strange learning curve. It's got one big spike for the beginning, then a fairly reasonable slope for awhile, before a steeper slope comes up for the small upper echelon of competitive players.

Good karma+2 votes
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

No such plans.

Good karma+1 vote
Lavo
Lavo - - 2,041 comments @ Sins of a Galactic Empire

Not possible, hardcoded.

Good karma+2 votes