There is a manual Spanish translation being done! It is about 40% done. There will still be a lot of automated translations, but it should be fully manually translated shortly after launch.
There is a manual Spanish translation being done! It is about 40% done. There will still be a lot of automated translations, but it should be fully manually translated shortly after launch.
liamdawe : It will indeed have Linux support at launch! About half the current testers are actually using Linux. Additionally, there be a rather detailed Linux report on the forums. If you have any other questions just let me know!
Yep! They are fully animated. You also have the choice to set them static or animated in the options menu. Still have to implement a lot of their social interactions with each other but the basics are all there.
Hey thanks!
Let me know if you have any questions.
Not yet, it will be going to Steam Greenlight in the next week or two.
Right? That's how it's supposed to be! All in good fun though, I love testing Arakion and my heroes dying is just part of that.
After dying you are sent back to the rest zone, given a 'You died' trait and minor enemies respawn. So no harm no foul.
Yep yep, the Linux version has a few kinks we're currently working out but it is most definitely supported!
Hey thanks, I really appreciate the compliments! There should be a demo for you to play soon as well!
There will be more videos coming out over the next few days as I try to document a good chunk of the mechanics.
Thanks! I will have a demo out soon for everyone to get a good look at the game!
Thanks for the kind comments guys, I really appreciate it.
Hey thanks for backing!
Yeah I'll try to get whatever keys I can for people, I don't want you to have to pay extra simply because you prefer a certain client.
As far as Greenlight I've been teetering back and forth on that, haven't fully committed one way or the other yet.
It will be similar that it's taken a lot of inspiration from the range of might and magic games, it's movement however is grid based like the ones directly before what you played.
Thanks for the comments guys, tried to make the dungeons very atmospheric
Thanks! You are the Malevolence developer if I'm not mistaken, some amazing work you guys have going on.
Lol, like I said I'll get into this in the next couple weeks!
Thanks for taking the time to answer that, much appreciated.
Yes, it is going to be similar, although not exactly the same. I've taken a lot of stuff from the might and magic series and injected it into this game.
Thanks! Spent a lot of time on them so I appreciate the kudos!
Lavid
Chris joined
General game artist from Denver, Colorado.