The problem is coming from the impact grenades, the Gunslinger ones have another location, it surely has a bad installation
The problem is coming from the impact grenades, the Gunslinger ones have another location, it surely has a bad installation
I'm glad you fixed the error 😊
Do I install the EFP patch? Conflicts with impact grenades.
Desert Eagle did you mean?
I'll try to verify your point, and make another update when I can.
Sorry for my late response.
Surely you did a bad installation, try installing everything again or drop all the weapons from the folder called "gamedata".
I'll update the addon, the Walther weapon is now resolved.
The Walther model is very old, it breaks with the Gunslinger animations
Hi!
How did it disappear, the weapon from his hands or everything complete?
Maybe the only way is to do it dltx to the reposition.
Type - mod_system_reposition_oldworld.ltx
Within the text you should place
![wpn_p90_hud]
And here the reposition edited by you
Do the same with the m1911
You are welcome.
If of course you send your crash log, it will be easier to see what is causing it in your game.
If you want, you can send me your message privately with all the details and problems you are having with your Anomaly.
I've been thinking about this, but it's going to take a lot of work to adapt all the vanilla weapons with new animations, maybe I'll think about it and see if I do it or not.
When you have errors in the game you must send the "error on your screen", this way I will be able to know if it is caused by my addon or if it is the product of another installed addon.
Go to your base game and look for a notepad called "log" you will see the entire log at the end of the note.
Pues la verdad que si es posible, sería hacerlo dltx al DDMV4 y hacer que los de Billwa sean compatibles, lo malo que no tengo tiempo para actualizar, además siempre borro lo que subo, intentaré descargar este pack y hacerle arreglos.
I explained it in the first addon uploaded, it's in the description.
But I'll summarize it for you, the model is old and breaks when adapted with a new animation.
This looks great in Old World! 10/10
You better give priority to your studies, when there is time you continue with Stalker.
That's right, it's horrifying to do a good weapon reposition with Gunslinger's, for some reason the arms are too close to the weapon and moving it away makes this look and doesn't look good.
But I hope you're lucky to finish this :)
If you need help write to me privately.
Hi, I don't know if there are plans to change or place it in these games, I think many weapons would not be compatible in Clear Sky and Call of Pripyat.
But it is possible to add other animations.
Hi Unc1e_Lewon!
Can you leave me the link to the weapons package?
Perhaps the only thing you can do is change the animation, even though it is more difficult to make an animation to remove the stuck bullet.
Thank you for uploading the weapon update in a separate addon, I hope it helps others download it and use it if they wish.
Regarding the Desert Eagle silencer, it does not contain any "silencer" model.
If you want to fix it, simply delete this line.
silencer_status = 2
It should appear like this, just delete the 2 to make no silencer compatible.
It should be like this
silencer_status = 0
that's all.
It's sad about the modified exes, and that's how they cause problems, the bad thing about this is that it requires it to be able to aim your weapon, because it won't work very well.
Maybe using the 1.5.2 exes can fix this problem, although I haven't checked it yet.
I'm glad to read that it works well now.
No K!ReX1ll, this model does not have bones for the grenade launcher, you can check it in blender.
The model would have to be completely changed for one that has it.
Use this addon, it will help you improve the position of all the weapons you want to change.
See its description in detail, it is very well explained so as not to have problems, it also contains an explanatory video to use.
Hi Decket! Thank you so much :)
I must say that I learned thanks to Lun4t1c, this guy made a video tutorial on how to adapt weapons with existing models, it also works for any 3D model you find on your favorite page.
If you speak English you will understand it very well, unfortunately I speak Spanish and I couldn't understand everything.
I hope this helps you for your future works :)
I don't think I'll add another RPK model, unless there is a problem.
Also I don't know that game :/
If you could please provide me with the FWR OLD link, maybe then I can upload that weapon that is causing so much trouble.
I would appreciate!
How strange, I'll try to check everything again.
If I find a solution I will send it to you privately so you can verify the animation function.
Yep, the weapons display is an OWA problem, I was able to verify it by removing all my addons.
1) - I wouldn't know how to make this possible, unfortunately I have an idea how the scripts work and how to add effects to other weapons.
2) - The food animations, use FDDA should be compatible with Old World, a guy commented on one of my addons and left a tip in case you want to install it in your mod.
3) - I made all the updates you left me here.
Fix the missing or misplaced bullet on the Desert Eagle, it should work better now.
I also fixed the viewfinder on the old Gauss.
The sounds of some weapons.
The only thing I couldn't fix is the Winchester 1300, unfortunately I tried but there was no way :/
4) I went back to Walter99, I must say that I couldn't fix it either, its model seems to be too broken to add an animation to it.
I leave you the link in case you want to fix it and also the version that you can place it in your game.
You will be able to check the part where the weapon breaks
If you want, you can use this weapon, but if not, delete it from your mod.
Link: Drive.google.com
Update again, maybe now it's more to your liking.
But if you want use HUD Editor for your best replenishment of weapons.
Lassie💛
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