you'll need to add the line
logoTexture = (Texture2D) Resources.Load("Textures/Menu/paused");
at the start of thePauseMenu() for a texture to show up, change the path to whatever your texture is called and where it is. Don't need the extension for the file.
If you edit the class so that the script is attached to an object, then just make the GUISKin and Texture2D public to edit in the inspector.
KyleHatch
Kyle joined
This member has provided no bio about themself...