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His mission: -To build narratives that will tie together creative characters and worlds players will never want to leave.- Passionate about games, their creation, and their art; he possess 4 years experience creating 3D assets, supplemented with a background in the visual arts. Throughout his life he has created countless stories and characters, now with Dead Cell Games he seeks to leave his mark on the gaming industry.

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Project Grand Vault - Home system + New Havenlock City

Project Grand Vault - Home system + New Havenlock City

Project Grand Vault

Over the last few weeks we have created the home systems for the players and restructured Havenlock City.

Project Grand Vault - Menu Systems Breakdown

Project Grand Vault - Menu Systems Breakdown

Project Grand Vault

Over the last few weeks we have been fine tuning our menu systems in Project Grand Vault and we are happy to share these updates with you!

Project Grand Vault: Hero Spotlight

Project Grand Vault: Hero Spotlight

Project Grand Vault

In this video we will go over in greater details the differentiating form factors of the protagonists of Project Grand Vault.

Dev Diary: Monsters of Grand Vault - The Ragna

Dev Diary: Monsters of Grand Vault - The Ragna

Project Grand Vault 2 comments

Introduction on the primary enemy type of Project Grand Vault: The Ragna.

Dev Diary: Shop System

Dev Diary: Shop System

Project Grand Vault

A look into our Shop system, shows features and GUI elements.

Dev Diary: Talking to stuff!

Dev Diary: Talking to stuff!

Project Grand Vault

An over view of the retooling of our interaction mechanics. :)

Dev Diary: Combat System Showcase

Dev Diary: Combat System Showcase

Project Grand Vault

An overview and showcase of our combat mechanics. This time dealing damage. :)

Dev Diary: Blocking/Flinch Systems

Dev Diary: Blocking/Flinch Systems

Project Grand Vault 1 comment

A dive into our combat mechanics + showcase of blocking and flinching systems.

We're Ranking Up!

We're Ranking Up!

Project Grand Vault

After a long process, we've joined the Playstation developer community.

Modular Actor Set-up for PGV using UE4

Modular Actor Set-up for PGV using UE4

Project Grand Vault

A breakdown of how we set up our modular assets in Unreal Engine 4 for Project Grand Vault.

Development Update -Video-

Development Update -Video-

Project Grand Vault

A development update which detailing, logs on various aspects of development, including: scripting, a.i. particle effects, sfx, GUI, and more.

Ruins ‘Room F’ Development

Ruins ‘Room F’ Development

Project Grand Vault

Details on recent developments to our ruins level.