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Comment History
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom 64 Gets a Trailer and a Release Date

30 is almost over around here. D:

Good karma+2 votes
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom

I agree with the DOOM Heavy Metal comment... for Doom 1.
Doom 2's HM has a mortal flaw: The 2 maps that should play "Waiting for Romero to Play" will go with "Adrian's Asleep" instead, which is too bad since the former is pretty much my favorite track from the game.

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom

At least it worked when I tested it on Linux' Zandronum.

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom

Sergeant, do you still have your modified fullscreen HUD somewhere? I know I saw on some forum topic, but can't remember where.

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom

Alien Vendetta with Brutal Doom is quite the ride.

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Version 0.17 coming out October 31

Great indeed. Loved how the arachnotrons are all hyper now, and the revenant's missiles are finally homing. The bloodied amputated weapons are a plus. :D

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Version 0.17 coming out October 31

Almost there, ALMOST THERE...

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Version 0.17 coming out October 31

That's just one of the in-built texture filters for either GZDoom or Zandronum.

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom Version 0.17 Trailer

Bet the janitor is reaaaaaally happy after seeing the state of "Dead Simple".

Good karma+2 votes
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom

Just wanted to point that the torch sfx has a weird issue with unofficial recent SVN builds of GZDoom. It only plays the first fraction of a second and loops, causing a weird TATATATATATATA that goes on for as long as you're near the torch.

I know those are unofficial. Just saying.

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom

The first hit with an actual download on Google is this ZDoom forum post:
Forum.zdoom.org

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom

Happened to me as well. In my case, it's barely noticeable, usually just on big maps; however, I got a severe (as in UNPLAYABLE) slowdown while playing the secret level "Bad Dream" from the Master Levels as soon as I picked up the invincibility. I guess the massive smoke from several cyberdemons going ballistic added to the invincibility effect was more than what my system could handle.

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom V0.16 is out, and more cruel than before

I actually loled when I attacked a pinky with the flame cannon and it started running frantically while trying to douse its tail(?) fire, all the while burning everything on its path. xD

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom

Wow! The flamethrower is really useful now. Was pretty funny seeing a flaming pinky demon running around while burning the rest of the enemies XD

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom

A bug I stumbled upon:
I killed a heavy weapons dude with a fatality right below a closing door, and when the cutscene ended I was half buried and unable to move (or open the door). Had to noclip my way out.

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ Brutal Doom

Thanks a lot for each release. I've got a question regarding addons. Is the health regen addon not supported anymore or, maybe, integrated to the main wad? I ask because I didn't see it in the addons page and I'm currently loading that one with BD.

Good karma+1 vote
Kojiro_S
Kojiro_S - - 17 comments @ OpenArena 0.7.0 Win32/Linux i386 ZIP

Woohoo finally, this version is a huge leap from 0.6.0!

Good karma+1 vote