30 is almost over around here. D:
30 is almost over around here. D:
I agree with the DOOM Heavy Metal comment... for Doom 1.
Doom 2's HM has a mortal flaw: The 2 maps that should play "Waiting for Romero to Play" will go with "Adrian's Asleep" instead, which is too bad since the former is pretty much my favorite track from the game.
At least it worked when I tested it on Linux' Zandronum.
Sergeant, do you still have your modified fullscreen HUD somewhere? I know I saw on some forum topic, but can't remember where.
Alien Vendetta with Brutal Doom is quite the ride.
Great indeed. Loved how the arachnotrons are all hyper now, and the revenant's missiles are finally homing. The bloodied amputated weapons are a plus. :D
Almost there, ALMOST THERE...
That's just one of the in-built texture filters for either GZDoom or Zandronum.
Bet the janitor is reaaaaaally happy after seeing the state of "Dead Simple".
Just wanted to point that the torch sfx has a weird issue with unofficial recent SVN builds of GZDoom. It only plays the first fraction of a second and loops, causing a weird TATATATATATATA that goes on for as long as you're near the torch.
I know those are unofficial. Just saying.
The first hit with an actual download on Google is this ZDoom forum post:
Forum.zdoom.org
Happened to me as well. In my case, it's barely noticeable, usually just on big maps; however, I got a severe (as in UNPLAYABLE) slowdown while playing the secret level "Bad Dream" from the Master Levels as soon as I picked up the invincibility. I guess the massive smoke from several cyberdemons going ballistic added to the invincibility effect was more than what my system could handle.
I actually loled when I attacked a pinky with the flame cannon and it started running frantically while trying to douse its tail(?) fire, all the while burning everything on its path. xD
Wow! The flamethrower is really useful now. Was pretty funny seeing a flaming pinky demon running around while burning the rest of the enemies XD
A bug I stumbled upon:
I killed a heavy weapons dude with a fatality right below a closing door, and when the cutscene ended I was half buried and unable to move (or open the door). Had to noclip my way out.
Thanks a lot for each release. I've got a question regarding addons. Is the health regen addon not supported anymore or, maybe, integrated to the main wad? I ask because I didn't see it in the addons page and I'm currently loading that one with BD.
Woohoo finally, this version is a huge leap from 0.6.0!
Kojiro_S
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