The map didn't give me any rockets.....
can anyone tell me how to deactivate those crazy evil marines that pop out randomly through out the mission. I am playing a custom map though...
do you think its possible to have doom 4 monster in there eventually??
great! it seems the colour palette for the guns been fixed!!
I try that too, but my buggy got destroyed by them like 1s after coming out of the war factory...
I had experienced brutal AI spam jumpjet trooper, and they teared my base apart, AA/sam didn't seem to work, any suggestion on countering them??
also when brutal AI spaming it, they become an unstoppable force... any counter?? AA site doesn't seem to work...
I think the rocket infantry for Nod need to be balanced a little bit, its longer range couple with garrisoned building provide to be really annoying. I am currently trying to play as GDI vs Brutal Nod on a map fill with garrison-able building. Their rocket just keep hitting my base, making tiberium harvesting operation really difficult. True, you can always clear them out, but at the heat of battle with brutal AI cheating, in effect, columns of tanks after another, while tiberium harvesting operations were being disrupted by the rocket, I just did not have enough cash to produce them, then came the flame tank.....
I think mammoth tank idea was fine
it likes to go beyond its base defenses and attack I lost many :(
don't mean to ask retard question, this game skirmish only yes??
Agent Smith:"Do you like what i done with the place?"
it seems the combine have more choice of units to choose from in the original half life 2, are you gonna add new units to this game for the resistance??
it seems killing a lot of enemies cause quite a bit of lag on my i7 laptop because with all the gibs....
no problem man. take your time and do what you have to do to do it right!
at first glance, i thought he was using a soul sphere...
i see now. the whole game is going on a darker style, even the Atreides looks more industrial and dytopian...
this is very nice!! very steampunk!! but this looks more of a Harkonen design, too industrial, you know what i mean??
wow!! did you use garry's mod to make it or other tools??
is it tough to write everything from scratch?? or Unity 3D has some tools that help you do it faster??
thanks
wow! then keep up the good work!!
would love to see more classic demons in the future!!
love the supercomputer texture, old school but also a new take
nice. but i think its a bit dark, comparing it to the original level in doom. unless this is the look you are after.
can anybody tell me if there a fansite that i can download the idTech4 Radiant editor??
thanks!!
nice! what mod tool do you use?? and does it required some programming skill to do it??
thanks
may i ask one more question. how hard to write an RTS in Unity, does it have ready made tools to help the designer??
thanks!!
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