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Game dev, 3D artist, and writer. Old elven lady powered by black coffee.

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Want to implement Character Customization in your game, like the ones from The Sims or Skyrim?


It's simple. Check the new tutorial: 3D Character Customization in Unity


char carrousel

A time ago I made some pixel art sprites for a top-down game (now I decided that the game will be 3D), and I released them as free on Unity Asset Store.

Assetstore.unity3d.com

big   Cpia

Focus... focus...

keawstudio Blog

Ok, going back to my games. I spend too much time doing other type of works (like creating handmade plushies, taking care of 70 cats of a shelter...), because that the dev of my games is very, very slow.

From today, no more "geekery" handicrafts (only for really special cases), only games. At least until I can finish the Space Jumper :P

I tried to make a Halloween themed game, to help a cat's shelter. But a lot of troubles delayied the project.

The full story is here: Medium.com

So, back to Alienum now.

First assets pack

keawstudio Blog

Finished today my first 3D game asset pack: graves.

Low-poly models with hand-painted textures.

Pics and more info: Keawstudio.com

game status

keawstudio Blog 1 comment

Working today in some plants sketchs for Alienum.

And an update in the graphics:

New game

keawstudio Blog

This weekend I've started a new game, 3D, called Alienum.

In this game you need to find out how to grow some alien plants :)

When I have something to show, more than one sreen with the plant, I'll create the project here. For now, only in my website (blog section).

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I'm back

keawstudio Blog

I'm back to here, after some personal problems.

And back to my project, the Space Jumper, after finishing a simple game: Fire At Will

Let's work!

Lots of things to do

keawstudio Blog

Working in my game Space Jumper, to have an alpha version soon, while I make some sketchs for another game, a sort of rpg based on the movie Labyrinth, with the background story: "for your movie win an award, you make a deal with a god. You win if you can escape his magic labyrint". I'm thinking to make it isometric with 3D.

Yesterday I stopped the programming of Space Jumper and learned to use Blender. I know the basics of 3D modeling, specially low poly modelling, because I made some paper models in the past using Metasequoia, 3DSMax and DAZ Hexagon. Now I can make the models for my next game (about the origin of the dark elves :)