Game dev, 3D artist, and writer. Old elven lady powered by black coffee.
Want to implement Character Customization in your game, like the ones from The Sims or Skyrim?
It's simple. Check the new tutorial: 3D Character Customization in Unity
A time ago I made some pixel art sprites for a top-down game (now I decided that the game will be 3D), and I released them as free on Unity Asset Store.
Ok, going back to my games. I spend too much time doing other type of works (like creating handmade plushies, taking care of 70 cats of a shelter...), because that the dev of my games is very, very slow.
From today, no more "geekery" handicrafts (only for really special cases), only games. At least until I can finish the Space Jumper :P
I tried to make a Halloween themed game, to help a cat's shelter. But a lot of troubles delayied the project.
The full story is here: Medium.com
So, back to Alienum now.
Finished today my first 3D game asset pack: graves.
Low-poly models with hand-painted textures.
Pics and more info: Keawstudio.com
Working today in some plants sketchs for Alienum.
And an update in the graphics:
This weekend I've started a new game, 3D, called Alienum.
In this game you need to find out how to grow some alien plants :)
When I have something to show, more than one sreen with the plant, I'll create the project here. For now, only in my website (blog section).
I'm back to here, after some personal problems.
And back to my project, the Space Jumper, after finishing a simple game: Fire At Will
Let's work!
Working in my game Space Jumper, to have an alpha version soon, while I make some sketchs for another game, a sort of rpg based on the movie Labyrinth, with the background story: "for your movie win an award, you make a deal with a god. You win if you can escape his magic labyrint". I'm thinking to make it isometric with 3D.
Yesterday I stopped the programming of Space Jumper and learned to use Blender. I know the basics of 3D modeling, specially low poly modelling, because I made some paper models in the past using Metasequoia, 3DSMax and DAZ Hexagon. Now I can make the models for my next game (about the origin of the dark elves :)